Mojo
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 7-12-3 | 38.64% | 25-31-0 | 44.64% |
Totals
| Logs | 22 |
| Wins-Losses-Ties | 7-12-3 |
| Winrate | 38.64% |
| Rounds Won-Lost-Tied | 25-31-0 |
| Round winrate | 44.64% |
| Kills | 344 |
| Deaths | 351 |
| Assists | 75 |
| Time played | 7:17:40 |
| Damage | 119,535 |
| Damage taken | 77,111 |
| Heals received | 15,866 |
| Airshots | 0 |
| Medkit score | 499 |
| Healing from medkits | 11,735 |
| Backstabs | 136 |
| Headshots | 0 |
| Headshot kills | 29 |
| Sentry score | 0 |
| Healing | 0 |
| Capture points captured | 27 |
| Intelligences captured | 0 |
| Übers | 0 |
| Drops | 0 |
| Advantages lost | 0 |
| Deaths after über | 0 |
| Deaths before über | 0 |
Averages
| Kills per 30 minutes | 23.6 |
| Deaths per 30 minutes | 24.1 |
| Assists per 30 minutes | 5.1 |
| Damage per minute | 273 |
| Damage taken per minute | 176 |
| Heals received per minute | 36 |
| Airshots per 30 minutes | 0.0 |
| Medkit score per 30 minutes | 34.2 |
| Healing from medkits per minute | 26.8 |
| Backstabs per 30 minutes | 9.3 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 2.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 1.9 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 0 |
| Übers per 30 minutes | 0.0 |
| Drops per 30 minutes | 0.0 |
| Advantages lost per 30 minutes | 0.0 |
| Deaths after über per 30 minutes | 0.0 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 27 | 38 | 42 | 1.9 | 2.6 | 2.9 |
| Soldiers | 31 | 57 | 37 | 2.1 | 3.9 | 2.5 |
| Pyros | 25 | 51 | 31 | 1.7 | 3.5 | 2.1 |
| Demos | 45 | 45 | 58 | 3.1 | 3.1 | 4.0 |
| Heavies | 45 | 50 | 52 | 3.1 | 3.4 | 3.6 |
| Engineers | 32 | 57 | 39 | 2.2 | 3.9 | 2.7 |
| Medics | 52 | 4 | 55 | 3.6 | 0.3 | 3.8 |
| Snipers | 67 | 29 | 77 | 4.6 | 2.0 | 5.3 |
| Spies | 20 | 15 | 28 | 1.4 | 1.0 | 1.9 |