oddmushroom
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 101-125-27 | 45.26% | 574-626-23 | 47.87% |
Totals
| Logs | 253 |
| Wins-Losses-Ties | 101-125-27 |
| Winrate | 45.26% |
| Rounds Won-Lost-Tied | 574-626-23 |
| Round winrate | 47.87% |
| Kills | 3,730 |
| Deaths | 3,702 |
| Assists | 2,039 |
| Time played | 109:36:26 |
| Damage | 1,503,253 |
| Damage taken | 1,343,008 |
| Heals received | 947,334 |
| Airshots | 126 |
| Medkit score | 8,989 |
| Healing from medkits | 255,840 |
| Backstabs | 0 |
| Headshots | 0 |
| Headshot kills | 90 |
| Sentry score | 0 |
| Healing | 543,267 |
| Capture points captured | 1,266 |
| Intelligences captured | 0 |
| Übers | 202 |
| Drops | 16 |
| Advantages lost | 19 |
| Deaths after über | 46 |
| Deaths before über | 5 |
Averages
| Kills per 30 minutes | 17.0 |
| Deaths per 30 minutes | 16.9 |
| Assists per 30 minutes | 9.3 |
| Damage per minute | 229 |
| Damage taken per minute | 204 |
| Heals received per minute | 144 |
| Airshots per 30 minutes | 0.6 |
| Medkit score per 30 minutes | 41.0 |
| Healing from medkits per minute | 38.9 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.4 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 5.8 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 83 |
| Übers per 30 minutes | 0.9 |
| Drops per 30 minutes | 0.1 |
| Advantages lost per 30 minutes | 0.1 |
| Deaths after über per 30 minutes | 0.2 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 1,190 | 1,444 | 1,796 | 5.4 | 6.6 | 8.2 |
| Soldiers | 1,499 | 1,381 | 2,349 | 6.8 | 6.3 | 10.7 |
| Pyros | 9 | 12 | 22 | 0.0 | 0.1 | 0.1 |
| Demos | 539 | 622 | 844 | 2.5 | 2.8 | 3.9 |
| Heavies | 16 | 15 | 30 | 0.1 | 0.1 | 0.1 |
| Engineers | 7 | 8 | 9 | 0.0 | 0.0 | 0.0 |
| Medics | 376 | 81 | 591 | 1.7 | 0.4 | 2.7 |
| Snipers | 86 | 102 | 110 | 0.4 | 0.5 | 0.5 |
| Spies | 8 | 5 | 18 | 0.0 | 0.0 | 0.1 |