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Autism Crime (mentally ill)
W-L-T | Winrate | Round W-L-T | Round Winrate |
41-35-13 | 53.37% | 115-112-2 | 50.66% |
Totals
Logs | 89 |
Wins-Losses-Ties | 41-35-13 |
Winrate | 53.37% |
Rounds Won-Lost-Tied | 115-112-2 |
Round winrate | 50.66% |
Kills | 164 |
Deaths | 977 |
Assists | 1,341 |
Time played | 31:50:22 |
Damage | 59,242 |
Damage taken | 357,515 |
Heals received | 40,385 |
Airshots | 5 |
Medkit score | 590 |
Healing from medkits | 9,893 |
Backstabs | 0 |
Headshots | 0 |
Headshot kills | 13 |
Sentry score | 0 |
Healing | 1,998,555 |
Capture points captured | 159 |
Intelligences captured | 0 |
Übers | 730 |
Drops | 112 |
Advantages lost | 199 |
Deaths after über | 174 |
Deaths before über | 24 |
Averages
Kills per 30 minutes | 2.6 |
Deaths per 30 minutes | 15.3 |
Assists per 30 minutes | 21.1 |
Damage per minute | 31 |
Damage taken per minute | 187 |
Heals received per minute | 21 |
Airshots per 30 minutes | 0.1 |
Medkit score per 30 minutes | 9.3 |
Healing from medkits per minute | 5.2 |
Backstabs per 30 minutes | 0.0 |
Headshots per 30 minutes | 0.0 |
Headshot kills per 30 minutes | 0.2 |
Sentry score per 30 minutes | 0.0 |
Capture points captured per 30 minutes | 2.5 |
Intelligences captured per 30 minutes | 0.0 |
Healing per minute | 1,046 |
Übers per 30 minutes | 11.5 |
Drops per 30 minutes | 1.8 |
Advantages lost per 30 minutes | 3.1 |
Deaths after über per 30 minutes | 2.7 |
Deaths before über per 30 minutes | 0.4 |
Per Class
Classes | K | D | A | K/30 | D/30 | A/30 |
---|---|---|---|---|---|---|
Scouts | 17 | 91 | 164 | 0.3 | 1.4 | 2.6 |
Soldiers | 30 | 192 | 201 | 0.5 | 3.0 | 3.2 |
Pyros | 10 | 75 | 168 | 0.2 | 1.2 | 2.6 |
Demos | 16 | 219 | 182 | 0.3 | 3.4 | 2.9 |
Heavies | 2 | 50 | 158 | 0.0 | 0.8 | 2.5 |
Engineers | 5 | 19 | 109 | 0.1 | 0.3 | 1.7 |
Medics | 18 | 18 | 121 | 0.3 | 0.3 | 1.9 |
Snipers | 18 | 133 | 129 | 0.3 | 2.1 | 2.0 |
Spies | 48 | 173 | 273 | 0.8 | 2.7 | 4.3 |