xarella
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 75-156-20 | 33.86% | 413-666-106 | 39.32% |
Totals
| Logs | 242 |
| Wins-Losses-Ties | 73-149-20 |
| Winrate | 34.30% |
| Rounds Won-Lost-Tied | 387-611-105 |
| Round winrate | 39.85% |
| Kills | 3,048 |
| Deaths | 3,833 |
| Assists | 1,054 |
| Time played | 90:01:48 |
| Damage | 1,221,271 |
| Damage taken | 1,200,411 |
| Heals received | 816,384 |
| Airshots | 380 |
| Medkit score | 6,953 |
| Healing from medkits | 234,698 |
| Backstabs | 6 |
| Headshots | 0 |
| Headshot kills | 8 |
| Sentry score | 0 |
| Healing | 194,174 |
| Capture points captured | 378 |
| Intelligences captured | 0 |
| Übers | 70 |
| Drops | 9 |
| Advantages lost | 14 |
| Deaths after über | 16 |
| Deaths before über | 0 |
Averages
| Kills per 30 minutes | 16.9 |
| Deaths per 30 minutes | 21.3 |
| Assists per 30 minutes | 5.9 |
| Damage per minute | 226 |
| Damage taken per minute | 222 |
| Heals received per minute | 151 |
| Airshots per 30 minutes | 2.1 |
| Medkit score per 30 minutes | 38.6 |
| Healing from medkits per minute | 43.4 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 2.1 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 36 |
| Übers per 30 minutes | 0.4 |
| Drops per 30 minutes | 0.0 |
| Advantages lost per 30 minutes | 0.1 |
| Deaths after über per 30 minutes | 0.1 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 912 | 1,554 | 1,219 | 5.1 | 8.6 | 6.8 |
| Soldiers | 1,298 | 1,499 | 1,730 | 7.2 | 8.3 | 9.6 |
| Pyros | 16 | 13 | 22 | 0.1 | 0.1 | 0.1 |
| Demos | 480 | 732 | 653 | 2.7 | 4.1 | 3.6 |
| Heavies | 24 | 39 | 44 | 0.1 | 0.2 | 0.2 |
| Engineers | 24 | 38 | 32 | 0.1 | 0.2 | 0.2 |
| Medics | 414 | 56 | 549 | 2.3 | 0.3 | 3.0 |
| Snipers | 39 | 52 | 52 | 0.2 | 0.3 | 0.3 |
| Spies | 15 | 15 | 23 | 0.1 | 0.1 | 0.1 |