Blue |
kriid
|
at mid |
Blue |
kriid
|
i think we should play it a bit more passive and play off heals and such rather than being aggressive |
Blue |
kriid
|
since from what i could tell from their upward match |
Blue |
kriid
|
they were very aggressive and very good at keeping the pressure up |
Blue |
kriid
|
so if we can survive their initial pushes |
Blue |
kriid
|
since if they're truly aggressive we just need to let them play into a bad position that we set up from our passive approach |
Blue |
kriid
|
yeah |
Blue |
kriid
|
seems they're an inbetween on dm and coordination |
Blue |
kriid
|
then we'd want to pressure them for a turn |
Blue |
kriid
|
yeah |
Blue |
kriid
|
passive for the mid |
Blue |
kriid
|
then pressure them for second and last |
Blue |
kriid
|
if they still have good amount of numbers on second then be a little passive |
Blue |
kriid
|
but dont be too passive that they get spawns |
Blue |
kriid
|
well not 1 |
Blue |
kriid
|
probably rollout and lobby |
Blue |
kriid
|
are our best choices for being aggressive on the last push |
Blue |
kriid
|
i call it z |
Blue |
kriid
|
they usually didnt have a sniper |
Blue |
kriid
|
they mostly relied on their med demo combo |
Blue |
kriid
|
with a heavy and engi i believe |
Blue |
kriid
|
they were more focused on powerful defense rather than a mobile defense |
Blue |
kriid
|
i dont think two snipers |
Blue |
kriid
|
one should be fine |
Blue |
kriid
|
we just need to play off them and make sure he's not getting attacked too much |
Blue |
kriid
|
because if someone like twitch is on sniper |
Blue |
kriid
|
if he can make those plays |
Blue |
kriid
|
get a med or demo pick |
Blue |
kriid
|
thats a really good opportunity for us to rush in |
Blue |
kriid
|
yeah |
Blue |
kriid
|
im thinking we do a bit of 'conditioning' |
Blue |
kriid
|
for this game |
Blue |
kriid
|
we build a pattern for our team and break that pattern in an attempt to punish them with that break |
Blue |
kriid
|
so im thinking, if we do 2 passive mid-fights |
Blue |
kriid
|
and assuming they work |
Blue |
kriid
|
on the 3rd round |
Blue |
kriid
|
we break from that pattern to get aggressive |
Blue |
kriid
|
i think that wouldnt be too bad of a strat to beat them |
Blue |
kriid
|
but it relies heavily on us being able to keep pressure up |
Blue |
kriid
|
re |
Blue |
kriid
|
red |
Blue |
kriid
|
so what i was thinking |
Red |
tsund4y_ Ƹ̴Ӂ̴Ʒ
|
/tp |
Blue |
kriid
|
we do teams of 2 pushing into last |
Blue |
kriid
|
our combo coming out here |
Blue |
kriid
|
doesnt matter really |
Blue |
kriid
|
but then we have our sniper here at z |
Blue |
kriid
|
with someone else with him |
Blue |
kriid
|
this way, if the sniper gets pressured not only does he have a scout |
Blue |
kriid
|
or something |
Blue |
kriid
|
but our combo is really close by |
Blue |
kriid
|
so if they pressure our sniper they can use the sniper as a bait |
Blue |
kriid
|
and then our last team |
Blue |
kriid
|
comes from rollout or 1 |
Blue |
kriid
|
yeah |
Blue |
kriid
|
thats what i was thinking |
Blue |
kriid
|
but thats what i was thinking we could do on the last push |
Blue |
kriid
|
and the other nice thing about it too |
Blue |
kriid
|
if they decide to push out or pressure the other 2 remaining sides can act in response |
Red |
tsund4y_ Ƹ̴Ӂ̴Ʒ
|
/tp |
Blue |
kriid
|
since the thing about my plan, if they decide to pressure one of our 3 sides |
Blue |
kriid
|
the combo can play off their pressure to get some picks |
Blue |
kriid
|
and like i said, we can play off their response regardless of what they choose |
Blue |
kriid
|
red crate blu crate |
|
Console
|
>:D |
Blue |
kriid
|
it depends on if we dont have the players |
Blue |
kriid
|
sushi isnt on the team |
Blue |
kriid
|
i kicked sushi |
Blue |
kriid
|
sushi didnt bother for the first game |
Blue |
kriid
|
and practically changed his mind 30 minutes before our upward match |
Blue |
kriid
|
because he wanted to play apex legends all day instead |
Blue |
kriid
|
so i was like |
Red |
tmond4y_ Ƹ̴Ӂ̴Ʒ
|
gay |
Blue |
kriid
|
'fine, im not gonna have you if youre just gonna be a pain' |