Red |
oblivious
|
there is also a really big flank at last |
Blue |
Drapperbat
|
there are a couple big flanks |
Blue |
Drapperbat
|
why am I so fast |
Red |
oblivious
|
massive long tunnel kinda like dustbowl 3rd stage |
Red |
gluglug
|
timescale changed |
Blue |
Drapperbat
|
that was very weird |
Red |
gluglug
|
that was me |
Blue |
Drapperbat
|
ohh no forward spawn for blu team when you cap 1st |
Red |
oblivious
|
not much time to push 1st |
Red |
oblivious
|
where? |
Blue |
Drapperbat
|
nowhere |
Blue |
Drapperbat
|
spawn is the same |
Blue |
Drapperbat
|
good for engineers |
Red |
oblivious
|
not too far |
Blue |
Drapperbat
|
mm |
Blue |
Drapperbat
|
3 minutes for capping second |
Red |
gluglug
|
well tbf, the map isn't too big |
Blue |
Drapperbat
|
I think we need to run some pugs to see how it plays |
Red |
gluglug
|
and that'd work great with the 7's format |
Red |
gluglug
|
doing it in otr tonight |
Blue |
Drapperbat
|
Alright cool |
Red |
oblivious
|
come see this flan |
Red |
gluglug
|
did it once before, players said they liked it |
Blue |
Drapperbat
|
I'm just worried pushing to last might be too hard. But we'll see maybe it'll be too fast paced for that |
Red |
oblivious
|
spec me |
Blue |
Drapperbat
|
There's a similar underground flank in Vigil that's quite underused |
Blue |
Drapperbat
|
I think a lot of teams might neglect that flank, even though it looks pretty strong |
Blue |
Drapperbat
|
Get a surprise sentry in there you're covering the whole of last |
Red |
gluglug
|
all the more reason to test it :) |
Red |
oblivious
|
also a weird spot at last |
Blue |
Drapperbat
|
back wall is out of sentry's range |
Blue |
Drapperbat
|
farther |
Blue |
Drapperbat
|
stand here I wanna test it |
Blue |
Drapperbat
|
oh yeah there you go |
Blue |
Drapperbat
|
sorry |
Red |
gluglug
|
all g |
Red |
gluglug
|
lmao' |
Blue |
Drapperbat
|
Now that's a scary spot |
Red |
oblivious
|
yeh |
Red |
oblivious
|
especially on this corner |
Blue |
Drapperbat
|
quite a bit of work to get it up there though |
Red |
oblivious
|
can be done quick |
Blue |
Drapperbat
|
glug |
Blue |
Drapperbat
|
cmere |
Blue |
Drapperbat
|
can you jump up |
Blue |
Drapperbat
|
and hit the sentry |
Blue |
Drapperbat
|
oh there you go |
Blue |
Drapperbat
|
that's a good way to deal with it |
Blue |
Drapperbat
|
oh whoops |
Blue |
Drapperbat
|
didn't think that through |
Red |
oblivious
|
xD |
Red |
oblivious
|
hwat do u think? |
Blue |
Drapperbat
|
well like I said, the time on the clock worries me. Lots and lots of pressure on Blu team even one decent hold could be bad |
Blue |
Drapperbat
|
But also like I said, this map is quite small in in practice it could be okay |
Blue |
Drapperbat
|
And I'm all for the smaller, more fast paced payload maps like VIgil |
Blue |
Drapperbat
|
I'll play in the OTRs tonight and see for myself |
Red |
gluglug
|
neat |
Red |
oblivious
|
yes lessgo |
Red |
gluglug
|
come to last real quick |
Blue |
Drapperbat
|
huh |
Blue |
Drapperbat
|
this is a weird spot |
Red |
oblivious
|
yeah |
Red |
oblivious
|
i tried to point it out before |
Blue |
Drapperbat
|
not really sure what it's useful for |
Blue |
Drapperbat
|
Yeah idk why you would really go there in this map |
Red |
oblivious
|
cap? |