| Blue |
rawman
|
ok first trick |
| Blue |
rawman
|
you guys need to learn how to dunk |
| Blue |
rawman
|
might have done it already |
| Blue |
rawman
|
and seen it definitely |
| Blue |
rawman
|
so you kinda jump into the hoop |
| Blue |
rawman
|
and upwards |
| Blue |
rawman
|
and you glitch into the capture zone |
| Blue |
rawman
|
so you cap while going upwards |
| Blue |
rawman
|
try it |
| Blue |
rawman
|
xd |
| Red |
croud
|
lmfao |
| Red |
croud
|
wtf |
| Red |
croud
|
i can usually do it |
| Blue |
rawman
|
more horizontal |
| Blue |
rawman
|
and not as much height |
| Red |
croud
|
ah okay |
| Blue |
rawman
|
its like this |
| Blue |
rawman
|
xd |
| Blue |
rawman
|
good |
| Blue |
rawman
|
getting good at this will get you caps |
| Blue |
rawman
|
you can use it as like a plan b |
| Blue |
rawman
|
but also |
| Blue |
rawman
|
when enemies just died |
| Blue |
rawman
|
its super fast cap |
| Red |
croud
|
is it jump before rocket? |
| Blue |
rawman
|
preference |
| Blue |
rawman
|
I dont do it like drop but it works |
| Blue |
rawman
|
ok so |
| Blue |
rawman
|
next lesson |
| Blue |
rawman
|
when you are next to the hoop |
| Blue |
rawman
|
you never should really do these kind of jumps |
| Blue |
rawman
|
they suck |
| Blue |
rawman
|
gives enemy a lot of time to shoot you |
| Blue |
rawman
|
its slow |
| Blue |
rawman
|
easy to deny |
| Blue |
rawman
|
instead you do small jumps |
| Blue |
rawman
|
not particularly going for dunks (you might) |
| Blue |
rawman
|
but try to get in hoop fast |
| Blue |
rawman
|
more dangerous |
| Blue |
rawman
|
if you time it well, strafe a bit, juke a bit |
|
Console
|
Thanks for using serveme.tf croud! Have you considered donating to keep this service alive? |
| Blue |
rawman
|
they can be very tricky to deny |
| Red |
croud
|
just try and jump into the backboard? |
| Blue |
rawman
|
max does this kind of stuff all the time |
| Blue |
rawman
|
nah I think I try to land on hoop |
| Blue |
rawman
|
if you jump into backboard this kind of stuff happens |
| Blue |
rawman
|
which is bad |
| Blue |
rawman
|
if you get consistent at these small jumps |
| Blue |
rawman
|
they could be like half your caps |
| Blue |
rawman
|
they're really powerful |
| Blue |
rawman
|
ok quiz time!!!!! |
| Blue |
rawman
|
minimal health to jump without gunboats |
| Blue |
rawman
|
do you know it |
| Red |
croud
|
39 |
| Red |
JUMPING IS NOT A CRIME
|
idk |
| Red |
croud
|
31 |
| Red |
JUMPING IS NOT A CRIME
|
40 |
| Red |
croud
|
30 smthj |
| Blue |
rawman
|
its 28 |
| Blue |
rawman
|
minimal damage is 27 |
| Blue |
rawman
|
and with that it is possible to jump into hoop |
| Blue |
rawman
|
this is more niche, but it can yield a cap |
| Blue |
rawman
|
when you know when you can jump and when you can't |
| Blue |
rawman
|
specifically, it is useful to be able to jump with 28 health |
| Blue |
rawman
|
it happens sometimes that the situation calls for it haha |
| Red |
croud
|
sg me D: |
| Blue |
rawman
|
but it is kinda tricky |
| Blue |
rawman
|
you can shoot pretty far behind and late |
| Blue |
rawman
|
like this |
| Blue |
rawman
|
and if you hit it too fat, you die xd |
| Blue |
rawman
|
walk forward as you go |
| Red |
croud
|
i cant do the math |
| Blue |
rawman
|
ok so next trick |
| Blue |
rawman
|
you can cap |
| Blue |
rawman
|
when intel is behind |
| Blue |
rawman
|
and it doesnt have to be perfectly close |
| Red |
JUMPING IS NOT A CRIME
|
what do i do |
| Blue |
rawman
|
jump on hoop |
| Red |
JUMPING IS NOT A CRIME
|
ah |
| Blue |
rawman
|
lmao |
| Blue |
rawman
|
dummy |
| Red |
JUMPING IS NOT A CRIME
|
wdym |
| Blue |
rawman
|
jump on actual hoop |
| Red |
croud
|
just like if u had intel |
| Blue |
rawman
|
you pick it up |
| Blue |
rawman
|
through the white thing |
| Red |
JUMPING IS NOT A CRIME
|
oh right |
| Blue |
rawman
|
this can be useful to know |
| Blue |
rawman
|
ok so next |
| Blue |
rawman
|
this is like a good rule of thumb I think |
| Blue |
rawman
|
if both enemies die within like 2 consecutive sg shots |
| Blue |
rawman
|
so you go like |
| Blue |
rawman
|
then you can reload a rocket |
| Blue |
rawman
|
jump in the hoop |
| Blue |
rawman
|
and the enemies dont have time to respawn and shoot you |
| Blue |
rawman
|
if it takes any longer to kill enemies |
| Blue |
rawman
|
then it will be tricky |
| Blue |
rawman
|
you will be safe going for intel |
| Blue |
rawman
|
so whenever enemies die both at once |
| Blue |
rawman
|
dont focus dm |
| Blue |
rawman
|
if you are close to intel and hoop |
| Red |
croud
|
but cap |
| Blue |
rawman
|
you can reload a rocket and cap free |
| Blue |
rawman
|
if you have the health ofc |
| Blue |
rawman
|
but its a super short window |
| Blue |
rawman
|
you really go like |
| Blue |
rawman
|
but you will get in like this |
| Blue |
rawman
|
this is also the reason when you dm |
| Blue |
rawman
|
you should spread your damage |
| Blue |
rawman
|
kills dont matter |
| Blue |
rawman
|
damage does |
| Red |
croud
|
can u do dunk in that situation |
| Blue |
rawman
|
you want to kill both enemies at the same time |
| Blue |
rawman
|
killing one first and then shooting the second is usually kinda useless |
| Blue |
rawman
|
its the spreading damage that leads to both dying, which opens a window for free cap |
| Blue |
rawman
|
which is all the dm'er tries to create |
| Blue |
rawman
|
if that makes sense at all |
| Red |
croud
|
oh okay |
| Red |
croud
|
i thought it was to distract icl |
| Blue |
rawman
|
when attacking obv, when defending it is focus boy with intel |
| Blue |
rawman
|
yes also disrupt the defence |
| Blue |
rawman
|
distract the hoopshotter |
| Red |
croud
|
i usually just bomb and focus 1 person |
| Blue |
rawman
|
but when the jump has failed |
| Blue |
rawman
|
you try to spread damage |
| Blue |
rawman
|
yea I know |
| Blue |
rawman
|
you should spread damage |
| Blue |
rawman
|
I think\ |
| Red |
croud
|
oke |
| Red |
JUMPING IS NOT A CRIME
|
gotcha! |
| Blue |
rawman
|
which shouldnt be a big switch up |
| Blue |
rawman
|
but you can kinda shoot back and forth |
| Blue |
rawman
|
situation calls for it |
| Blue |
rawman
|
but if you can easily spread, it's always better |
| Blue |
rawman
|
to do 150 to both |
| Blue |
rawman
|
than kill one, do 50 to other |
| Blue |
rawman
|
you boys will be monsters >:D |
| Red |
croud
|
well xD |
| Red |
croud
|
i just need to learn the small jumps |
| Blue |
rawman
|
so this is in like offensive dm'ing |
| Blue |
rawman
|
and in defensive dming, I'd say a good rule of thumb is to always shoot the jumper |
| Blue |
rawman
|
OR the guy who is going to pick up the intel |
| Blue |
rawman
|
which isnt always the dude holding the intel |
| Blue |
rawman
|
and you can ignore the other dude in almost all cases |
| Blue |
rawman
|
jumper is the only one that matters |
| Blue |
rawman
|
and yes getting good at the small jumps |
| Blue |
rawman
|
you will be a much better dm support player |
| Blue |
rawman
|
as you will pick up caps the jumper fails |