
Rage DUCK DJ
W-L-T | Winrate | Round W-L-T | Round Winrate |
9-7-0 | 56.25% | 29-19-1 | 60.20% |
Totals
Logs | 11 |
Wins-Losses-Ties | 7-4-0 |
Winrate | 63.64% |
Rounds Won-Lost-Tied | 23-10-1 |
Round winrate | 69.12% |
Kills | 165 |
Deaths | 163 |
Assists | 50 |
Time played | 3:00:21 |
Damage | 41,256 |
Damage taken | 38,322 |
Heals received | 8,969 |
Airshots | 2 |
Medkit score | 153 |
Healing from medkits | 4,869 |
Backstabs | 0 |
Headshots | 0 |
Headshot kills | 3 |
Sentry score | 0 |
Healing | 0 |
Capture points captured | 20 |
Intelligences captured | 0 |
Übers | 0 |
Drops | 0 |
Advantages lost | 0 |
Deaths after über | 0 |
Deaths before über | 0 |
Averages
Kills per 30 minutes | 27.4 |
Deaths per 30 minutes | 27.1 |
Assists per 30 minutes | 8.3 |
Damage per minute | 229 |
Damage taken per minute | 212 |
Heals received per minute | 50 |
Airshots per 30 minutes | 0.3 |
Medkit score per 30 minutes | 25.5 |
Healing from medkits per minute | 27.0 |
Backstabs per 30 minutes | 0.0 |
Headshots per 30 minutes | 0.0 |
Headshot kills per 30 minutes | 0.5 |
Sentry score per 30 minutes | 0.0 |
Capture points captured per 30 minutes | 3.3 |
Intelligences captured per 30 minutes | 0.0 |
Healing per minute | 0 |
Übers per 30 minutes | 0.0 |
Drops per 30 minutes | 0.0 |
Advantages lost per 30 minutes | 0.0 |
Deaths after über per 30 minutes | 0.0 |
Deaths before über per 30 minutes | 0.0 |
Per Class
Classes | K | D | A | K/30 | D/30 | A/30 |
---|---|---|---|---|---|---|
Scouts | 36 | 39 | 56 | 6.0 | 6.5 | 9.3 |
Soldiers | 38 | 45 | 50 | 6.3 | 7.5 | 8.3 |
Pyros | 23 | 34 | 26 | 3.8 | 5.7 | 4.3 |
Demos | 23 | 53 | 26 | 3.8 | 8.8 | 4.3 |
Heavies | 14 | 36 | 22 | 2.3 | 6.0 | 3.7 |
Engineers | 13 | 15 | 19 | 2.2 | 2.5 | 3.2 |
Medics | 17 | 1 | 26 | 2.8 | 0.2 | 4.3 |
Snipers | 19 | 23 | 23 | 3.2 | 3.8 | 3.8 |
Spies | 31 | 9 | 37 | 5.2 | 1.5 | 6.2 |