
TOG | Citizen Dan
W-L-T | Winrate | Round W-L-T | Round Winrate |
8-10-1 | 44.74% | 41-41-6 | 50.00% |
Totals
Logs | 19 |
Wins-Losses-Ties | 8-10-1 |
Winrate | 44.74% |
Rounds Won-Lost-Tied | 41-41-6 |
Round winrate | 50.00% |
Kills | 143 |
Deaths | 281 |
Assists | 172 |
Time played | 7:14:03 |
Damage | 53,442 |
Damage taken | 86,974 |
Heals received | 48,822 |
Airshots | 2 |
Medkit score | 275 |
Healing from medkits | 8,263 |
Backstabs | 0 |
Headshots | 0 |
Headshot kills | 0 |
Sentry score | 0 |
Healing | 171,313 |
Capture points captured | 58 |
Intelligences captured | 0 |
Übers | 67 |
Drops | 8 |
Advantages lost | 7 |
Deaths after über | 18 |
Deaths before über | 3 |
Averages
Kills per 30 minutes | 9.9 |
Deaths per 30 minutes | 19.4 |
Assists per 30 minutes | 11.9 |
Damage per minute | 123 |
Damage taken per minute | 200 |
Heals received per minute | 112 |
Airshots per 30 minutes | 0.1 |
Medkit score per 30 minutes | 19.0 |
Healing from medkits per minute | 19.0 |
Backstabs per 30 minutes | 0.0 |
Headshots per 30 minutes | 0.0 |
Headshot kills per 30 minutes | 0.0 |
Sentry score per 30 minutes | 0.0 |
Capture points captured per 30 minutes | 4.0 |
Intelligences captured per 30 minutes | 0.0 |
Healing per minute | 395 |
Übers per 30 minutes | 4.6 |
Drops per 30 minutes | 0.6 |
Advantages lost per 30 minutes | 0.5 |
Deaths after über per 30 minutes | 1.2 |
Deaths before über per 30 minutes | 0.2 |
Per Class
Classes | K | D | A | K/30 | D/30 | A/30 |
---|---|---|---|---|---|---|
Scouts | 46 | 101 | 95 | 3.2 | 7.0 | 6.6 |
Soldiers | 46 | 88 | 109 | 3.2 | 6.1 | 7.5 |
Pyros | 0 | 6 | 1 | 0.0 | 0.4 | 0.1 |
Demos | 17 | 55 | 51 | 1.2 | 3.8 | 3.5 |
Heavies | 2 | 10 | 6 | 0.1 | 0.7 | 0.4 |
Engineers | 5 | 6 | 5 | 0.3 | 0.4 | 0.3 |
Medics | 13 | 0 | 28 | 0.9 | 0.0 | 1.9 |
Snipers | 4 | 11 | 6 | 0.3 | 0.8 | 0.4 |
Spies | 10 | 1 | 14 | 0.7 | 0.1 | 1.0 |