boxerbob
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 119-121-14 | 49.61% | 556-525-28 | 51.40% |
Totals
| Logs | 236 |
| Wins-Losses-Ties | 109-115-12 |
| Winrate | 48.73% |
| Rounds Won-Lost-Tied | 472-459-25 |
| Round winrate | 50.68% |
| Kills | 3,194 |
| Deaths | 3,835 |
| Assists | 1,238 |
| Time played | 81:44:38 |
| Damage | 1,210,770 |
| Damage taken | 1,210,421 |
| Heals received | 651,486 |
| Airshots | 301 |
| Medkit score | 8,134 |
| Healing from medkits | 269,886 |
| Backstabs | 5 |
| Headshots | 0 |
| Headshot kills | 0 |
| Sentry score | 0 |
| Healing | 392,070 |
| Capture points captured | 708 |
| Intelligences captured | 8 |
| Übers | 142 |
| Drops | 21 |
| Advantages lost | 25 |
| Deaths after über | 44 |
| Deaths before über | 6 |
Averages
| Kills per 30 minutes | 19.5 |
| Deaths per 30 minutes | 23.5 |
| Assists per 30 minutes | 7.6 |
| Damage per minute | 247 |
| Damage taken per minute | 247 |
| Heals received per minute | 133 |
| Airshots per 30 minutes | 1.8 |
| Medkit score per 30 minutes | 49.8 |
| Healing from medkits per minute | 55.0 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 4.3 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 80 |
| Übers per 30 minutes | 0.9 |
| Drops per 30 minutes | 0.1 |
| Advantages lost per 30 minutes | 0.2 |
| Deaths after über per 30 minutes | 0.3 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 984 | 1,547 | 1,403 | 6.0 | 9.5 | 8.6 |
| Soldiers | 1,445 | 1,644 | 1,914 | 8.8 | 10.1 | 11.7 |
| Pyros | 37 | 48 | 75 | 0.2 | 0.3 | 0.5 |
| Demos | 473 | 721 | 671 | 2.9 | 4.4 | 4.1 |
| Heavies | 55 | 108 | 87 | 0.3 | 0.7 | 0.5 |
| Engineers | 43 | 58 | 62 | 0.3 | 0.4 | 0.4 |
| Medics | 420 | 43 | 579 | 2.6 | 0.3 | 3.5 |
| Snipers | 70 | 73 | 90 | 0.4 | 0.4 | 0.6 |
| Spies | 50 | 30 | 63 | 0.3 | 0.2 | 0.4 |