<GNGWD> Neonicus
| W-L-T | Winrate | Round W-L-T | Round Winrate | 
| 7-16-0 | 30.43% | 54-76-4 | 41.79% | 
Totals
| Logs | 21 | 
| Wins-Losses-Ties | 6-15-0 | 
| Winrate | 28.57% | 
| Rounds Won-Lost-Tied | 37-58-3 | 
| Round winrate | 39.29% | 
| Kills | 353 | 
| Deaths | 301 | 
| Assists | 89 | 
| Time played | 6:30:08 | 
| Damage | 147,241 | 
| Damage taken | 116,647 | 
| Heals received | 25,228 | 
| Airshots | 12 | 
| Medkit score | 188 | 
| Healing from medkits | 6,450 | 
| Backstabs | 5 | 
| Headshots | 0 | 
| Headshot kills | 2 | 
| Sentry score | 0 | 
| Healing | 0 | 
| Capture points captured | 92 | 
| Intelligences captured | 0 | 
| Übers | 0 | 
| Drops | 0 | 
| Advantages lost | 0 | 
| Deaths after über | 0 | 
| Deaths before über | 0 | 
Averages
| Kills per 30 minutes | 27.1 | 
| Deaths per 30 minutes | 23.1 | 
| Assists per 30 minutes | 6.8 | 
| Damage per minute | 377 | 
| Damage taken per minute | 299 | 
| Heals received per minute | 65 | 
| Airshots per 30 minutes | 0.9 | 
| Medkit score per 30 minutes | 14.5 | 
| Healing from medkits per minute | 16.5 | 
| Backstabs per 30 minutes | 0.4 | 
| Headshots per 30 minutes | 0.0 | 
| Headshot kills per 30 minutes | 0.2 | 
| Sentry score per 30 minutes | 0.0 | 
| Capture points captured per 30 minutes | 7.1 | 
| Intelligences captured per 30 minutes | 0.0 | 
| Healing per minute | 0 | 
| Übers per 30 minutes | 0.0 | 
| Drops per 30 minutes | 0.0 | 
| Advantages lost per 30 minutes | 0.0 | 
| Deaths after über per 30 minutes | 0.0 | 
| Deaths before über per 30 minutes | 0.0 | 
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 | 
|---|---|---|---|---|---|---|
| Scouts | 55 | 42 | 73 | 4.2 | 3.2 | 5.6 | 
| Soldiers | 66 | 48 | 84 | 5.1 | 3.7 | 6.5 | 
| Pyros | 51 | 60 | 98 | 3.9 | 4.6 | 7.5 | 
| Demos | 33 | 41 | 39 | 2.5 | 3.2 | 3.0 | 
| Heavies | 13 | 18 | 25 | 1.0 | 1.4 | 1.9 | 
| Engineers | 0 | 0 | 0 | 0.0 | 0.0 | 0.0 | 
| Medics | 16 | 4 | 22 | 1.2 | 0.3 | 1.7 | 
| Snipers | 2 | 0 | 3 | 0.2 | 0.0 | 0.2 | 
| Spies | 138 | 115 | 138 | 10.6 | 8.8 | 10.6 |