pursuit

W-L-T Winrate Round W-L-T Round Winrate
153-118-22 55.97% 493-434-11 53.14%

Totals

Logs 262
Wins-Losses-Ties 140-106-16
Winrate 56.49%
Rounds Won-Lost-Tied 401-338-9
Round winrate 54.21%
Kills 3,793
Deaths 3,527
Assists 1,517
Time played 85:39:54
Damage 1,272,768
Damage taken 1,047,732
Heals received 382,616
Airshots 60
Medkit score 4,590
Healing from medkits 114,489
Backstabs 1,131
Headshots 0
Headshot kills 500
Sentry score 0
Healing 1,015,056
Capture points captured 376
Intelligences captured 0
Übers 428
Drops 25
Advantages lost 58
Deaths after über 89
Deaths before über 4

Averages

Kills per 30 minutes 22.1
Deaths per 30 minutes 20.6
Assists per 30 minutes 8.9
Damage per minute 248
Damage taken per minute 204
Heals received per minute 74
Airshots per 30 minutes 0.4
Medkit score per 30 minutes 26.8
Healing from medkits per minute 22.3
Backstabs per 30 minutes 6.6
Headshots per 30 minutes 0.0
Headshot kills per 30 minutes 2.9
Sentry score per 30 minutes 0.0
Capture points captured per 30 minutes 2.2
Intelligences captured per 30 minutes 0.0
Healing per minute 197
Übers per 30 minutes 2.5
Drops per 30 minutes 0.1
Advantages lost per 30 minutes 0.3
Deaths after über per 30 minutes 0.5
Deaths before über per 30 minutes 0.0

Per Class

Classes K D A K/30 D/30 A/30
Scouts 455 692 721 2.7 4.0 4.2
Soldiers 745 848 1,138 4.3 4.9 6.6
Pyros 308 517 451 1.8 3.0 2.6
Demos 584 448 819 3.4 2.6 4.8
Heavies 470 485 648 2.7 2.8 3.8
Engineers 306 413 427 1.8 2.4 2.5
Medics 423 63 547 2.5 0.4 3.2
Snipers 817 486 918 4.8 2.8 5.4
Spies 426 357 663 2.5 2.1 3.9