effete
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 131-218-37 | 38.73% | 718-1016-170 | 42.17% |
Totals
| Logs | 354 |
| Wins-Losses-Ties | 118-201-35 |
| Winrate | 38.28% |
| Rounds Won-Lost-Tied | 595-858-154 |
| Round winrate | 41.82% |
| Kills | 5,856 |
| Deaths | 5,032 |
| Assists | 2,031 |
| Time played | 132:57:31 |
| Damage | 1,749,514 |
| Damage taken | 1,574,706 |
| Heals received | 1,312,305 |
| Airshots | 85 |
| Medkit score | 8,593 |
| Healing from medkits | 245,536 |
| Backstabs | 0 |
| Headshots | 0 |
| Headshot kills | 43 |
| Sentry score | 0 |
| Healing | 54,502 |
| Capture points captured | 1,958 |
| Intelligences captured | 0 |
| Übers | 22 |
| Drops | 3 |
| Advantages lost | 1 |
| Deaths after über | 6 |
| Deaths before über | 0 |
Averages
| Kills per 30 minutes | 22.0 |
| Deaths per 30 minutes | 18.9 |
| Assists per 30 minutes | 7.6 |
| Damage per minute | 219 |
| Damage taken per minute | 197 |
| Heals received per minute | 165 |
| Airshots per 30 minutes | 0.3 |
| Medkit score per 30 minutes | 32.3 |
| Healing from medkits per minute | 30.8 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.2 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 7.4 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 7 |
| Übers per 30 minutes | 0.1 |
| Drops per 30 minutes | 0.0 |
| Advantages lost per 30 minutes | 0.0 |
| Deaths after über per 30 minutes | 0.0 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 1,888 | 2,601 | 2,587 | 7.1 | 9.8 | 9.7 |
| Soldiers | 2,801 | 2,109 | 3,782 | 10.5 | 7.9 | 14.2 |
| Pyros | 38 | 40 | 57 | 0.1 | 0.2 | 0.2 |
| Demos | 1,018 | 973 | 1,344 | 3.8 | 3.7 | 5.1 |
| Heavies | 59 | 70 | 88 | 0.2 | 0.3 | 0.3 |
| Engineers | 58 | 43 | 71 | 0.2 | 0.2 | 0.3 |
| Medics | 732 | 101 | 950 | 2.8 | 0.4 | 3.6 |
| Snipers | 111 | 84 | 136 | 0.4 | 0.3 | 0.5 |
| Spies | 41 | 7 | 59 | 0.2 | 0.0 | 0.2 |