i peaked in 5th grade
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 69-78-12 | 47.17% | 341-363-72 | 48.58% |
Totals
| Logs | 157 |
| Wins-Losses-Ties | 68-77-12 |
| Winrate | 47.13% |
| Rounds Won-Lost-Tied | 332-353-71 |
| Round winrate | 48.61% |
| Kills | 2,299 |
| Deaths | 1,949 |
| Assists | 1,317 |
| Time played | 65:24:47 |
| Damage | 805,577 |
| Damage taken | 770,033 |
| Heals received | 758,420 |
| Airshots | 70 |
| Medkit score | 3,052 |
| Healing from medkits | 97,456 |
| Backstabs | 1 |
| Headshots | 0 |
| Headshot kills | 1 |
| Sentry score | 0 |
| Healing | 474,786 |
| Capture points captured | 724 |
| Intelligences captured | 0 |
| Übers | 200 |
| Drops | 12 |
| Advantages lost | 19 |
| Deaths after über | 47 |
| Deaths before über | 2 |
Averages
| Kills per 30 minutes | 17.6 |
| Deaths per 30 minutes | 14.9 |
| Assists per 30 minutes | 10.1 |
| Damage per minute | 205 |
| Damage taken per minute | 196 |
| Heals received per minute | 193 |
| Airshots per 30 minutes | 0.5 |
| Medkit score per 30 minutes | 23.3 |
| Healing from medkits per minute | 24.8 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 5.5 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 121 |
| Übers per 30 minutes | 1.5 |
| Drops per 30 minutes | 0.1 |
| Advantages lost per 30 minutes | 0.1 |
| Deaths after über per 30 minutes | 0.4 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 662 | 676 | 1,064 | 5.1 | 5.2 | 8.1 |
| Soldiers | 1,096 | 793 | 1,672 | 8.4 | 6.1 | 12.8 |
| Pyros | 14 | 4 | 24 | 0.1 | 0.0 | 0.2 |
| Demos | 313 | 424 | 488 | 2.4 | 3.2 | 3.7 |
| Heavies | 25 | 32 | 58 | 0.2 | 0.2 | 0.4 |
| Engineers | 14 | 11 | 27 | 0.1 | 0.1 | 0.2 |
| Medics | 200 | 30 | 317 | 1.5 | 0.2 | 2.4 |
| Snipers | 16 | 26 | 24 | 0.1 | 0.2 | 0.2 |
| Spies | 11 | 5 | 14 | 0.1 | 0.0 | 0.1 |