re-pow-si
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 98-85-23 | 53.16% | 556-492-38 | 52.95% |
Totals
| Logs | 206 |
| Wins-Losses-Ties | 98-85-23 |
| Winrate | 53.16% |
| Rounds Won-Lost-Tied | 556-492-38 |
| Round winrate | 52.95% |
| Kills | 3,822 |
| Deaths | 3,091 |
| Assists | 1,504 |
| Time played | 93:50:42 |
| Damage | 1,423,311 |
| Damage taken | 1,343,856 |
| Heals received | 1,249,757 |
| Airshots | 290 |
| Medkit score | 10,553 |
| Healing from medkits | 363,987 |
| Backstabs | 0 |
| Headshots | 0 |
| Headshot kills | 0 |
| Sentry score | 0 |
| Healing | 343,486 |
| Capture points captured | 739 |
| Intelligences captured | 0 |
| Übers | 142 |
| Drops | 8 |
| Advantages lost | 21 |
| Deaths after über | 18 |
| Deaths before über | 1 |
Averages
| Kills per 30 minutes | 20.4 |
| Deaths per 30 minutes | 16.5 |
| Assists per 30 minutes | 8.0 |
| Damage per minute | 253 |
| Damage taken per minute | 239 |
| Heals received per minute | 222 |
| Airshots per 30 minutes | 1.5 |
| Medkit score per 30 minutes | 56.2 |
| Healing from medkits per minute | 64.6 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 3.9 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 61 |
| Übers per 30 minutes | 0.8 |
| Drops per 30 minutes | 0.0 |
| Advantages lost per 30 minutes | 0.1 |
| Deaths after über per 30 minutes | 0.1 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 1,269 | 1,404 | 1,793 | 6.8 | 7.5 | 9.6 |
| Soldiers | 1,554 | 1,064 | 2,150 | 8.3 | 5.7 | 11.5 |
| Pyros | 19 | 10 | 27 | 0.1 | 0.1 | 0.1 |
| Demos | 490 | 485 | 726 | 2.6 | 2.6 | 3.9 |
| Heavies | 25 | 12 | 34 | 0.1 | 0.1 | 0.2 |
| Engineers | 5 | 8 | 6 | 0.0 | 0.0 | 0.0 |
| Medics | 386 | 29 | 497 | 2.1 | 0.2 | 2.6 |
| Snipers | 63 | 42 | 79 | 0.3 | 0.2 | 0.4 |
| Spies | 11 | 8 | 14 | 0.1 | 0.0 | 0.1 |