Yeahman
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 7-2-0 | 77.78% | 19-6-0 | 76.00% |
Totals
| Logs | 9 |
| Wins-Losses-Ties | 7-2-0 |
| Winrate | 77.78% |
| Rounds Won-Lost-Tied | 19-6-0 |
| Round winrate | 76.00% |
| Kills | 68 |
| Deaths | 107 |
| Assists | 34 |
| Time played | 2:33:14 |
| Damage | 37,090 |
| Damage taken | 40,729 |
| Heals received | 34,045 |
| Airshots | 2 |
| Medkit score | 160 |
| Healing from medkits | 6,402 |
| Backstabs | 0 |
| Headshots | 0 |
| Headshot kills | 0 |
| Sentry score | 0 |
| Healing | 3,777 |
| Capture points captured | 19 |
| Intelligences captured | 0 |
| Übers | 0 |
| Drops | 1 |
| Advantages lost | 1 |
| Deaths after über | 0 |
| Deaths before über | 0 |
Averages
| Kills per 30 minutes | 13.3 |
| Deaths per 30 minutes | 20.9 |
| Assists per 30 minutes | 6.7 |
| Damage per minute | 242 |
| Damage taken per minute | 266 |
| Heals received per minute | 222 |
| Airshots per 30 minutes | 0.4 |
| Medkit score per 30 minutes | 31.3 |
| Healing from medkits per minute | 41.8 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 3.7 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 25 |
| Übers per 30 minutes | 0.0 |
| Drops per 30 minutes | 0.2 |
| Advantages lost per 30 minutes | 0.2 |
| Deaths after über per 30 minutes | 0.0 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 14 | 14 | 20 | 2.7 | 2.7 | 3.9 |
| Soldiers | 17 | 36 | 24 | 3.3 | 7.0 | 4.7 |
| Pyros | 17 | 10 | 25 | 3.3 | 2.0 | 4.9 |
| Demos | 8 | 22 | 12 | 1.6 | 4.3 | 2.3 |
| Heavies | 2 | 5 | 5 | 0.4 | 1.0 | 1.0 |
| Engineers | 0 | 0 | 0 | 0.0 | 0.0 | 0.0 |
| Medics | 4 | 0 | 8 | 0.8 | 0.0 | 1.6 |
| Snipers | 5 | 18 | 7 | 1.0 | 3.5 | 1.4 |
| Spies | 1 | 1 | 1 | 0.2 | 0.2 | 0.2 |