vivre sa vie
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 141-177-24 | 44.74% | 774-893-155 | 46.73% |
Totals
| Logs | 342 |
| Wins-Losses-Ties | 141-177-24 |
| Winrate | 44.74% |
| Rounds Won-Lost-Tied | 774-893-155 |
| Round winrate | 46.73% |
| Kills | 508 |
| Deaths | 3,892 |
| Assists | 4,332 |
| Time played | 141:36:03 |
| Damage | 162,527 |
| Damage taken | 1,320,964 |
| Heals received | 69,243 |
| Airshots | 37 |
| Medkit score | 3,417 |
| Healing from medkits | 96,294 |
| Backstabs | 0 |
| Headshots | 0 |
| Headshot kills | 0 |
| Sentry score | 0 |
| Healing | 7,307,535 |
| Capture points captured | 1,365 |
| Intelligences captured | 0 |
| Übers | 2,987 |
| Drops | 260 |
| Advantages lost | 325 |
| Deaths after über | 750 |
| Deaths before über | 95 |
Averages
| Kills per 30 minutes | 1.8 |
| Deaths per 30 minutes | 13.7 |
| Assists per 30 minutes | 15.3 |
| Damage per minute | 19 |
| Damage taken per minute | 155 |
| Heals received per minute | 8 |
| Airshots per 30 minutes | 0.1 |
| Medkit score per 30 minutes | 12.1 |
| Healing from medkits per minute | 11.3 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 4.8 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 860 |
| Übers per 30 minutes | 10.5 |
| Drops per 30 minutes | 0.9 |
| Advantages lost per 30 minutes | 1.1 |
| Deaths after über per 30 minutes | 2.6 |
| Deaths before über per 30 minutes | 0.3 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 113 | 1,208 | 1,485 | 0.4 | 4.3 | 5.2 |
| Soldiers | 254 | 1,819 | 2,117 | 0.9 | 6.4 | 7.5 |
| Pyros | 2 | 5 | 20 | 0.0 | 0.0 | 0.1 |
| Demos | 67 | 627 | 668 | 0.2 | 2.2 | 2.4 |
| Heavies | 5 | 14 | 65 | 0.0 | 0.0 | 0.2 |
| Engineers | 0 | 8 | 18 | 0.0 | 0.0 | 0.1 |
| Medics | 55 | 48 | 396 | 0.2 | 0.2 | 1.4 |
| Snipers | 6 | 112 | 51 | 0.0 | 0.4 | 0.2 |
| Spies | 6 | 48 | 20 | 0.0 | 0.2 | 0.1 |