Broy
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 82-150-25 | 36.77% | 432-652-14 | 39.98% |
Totals
| Logs | 227 |
| Wins-Losses-Ties | 69-136-22 |
| Winrate | 35.24% |
| Rounds Won-Lost-Tied | 348-566-14 |
| Round winrate | 38.25% |
| Kills | 4,019 |
| Deaths | 3,212 |
| Assists | 2,129 |
| Time played | 79:10:23 |
| Damage | 1,220,661 |
| Damage taken | 1,104,814 |
| Heals received | 977,464 |
| Airshots | 96 |
| Medkit score | 2,371 |
| Healing from medkits | 67,028 |
| Backstabs | 0 |
| Headshots | 0 |
| Headshot kills | 34 |
| Sentry score | 0 |
| Healing | 229,446 |
| Capture points captured | 1,241 |
| Intelligences captured | 0 |
| Übers | 90 |
| Drops | 9 |
| Advantages lost | 4 |
| Deaths after über | 17 |
| Deaths before über | 6 |
Averages
| Kills per 30 minutes | 25.4 |
| Deaths per 30 minutes | 20.3 |
| Assists per 30 minutes | 13.4 |
| Damage per minute | 257 |
| Damage taken per minute | 233 |
| Heals received per minute | 206 |
| Airshots per 30 minutes | 0.6 |
| Medkit score per 30 minutes | 15.0 |
| Healing from medkits per minute | 14.1 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.2 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 7.8 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 48 |
| Übers per 30 minutes | 0.6 |
| Drops per 30 minutes | 0.1 |
| Advantages lost per 30 minutes | 0.0 |
| Deaths after über per 30 minutes | 0.1 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 1,359 | 1,138 | 2,073 | 8.6 | 7.2 | 13.1 |
| Soldiers | 2,103 | 1,578 | 3,279 | 13.3 | 10.0 | 20.7 |
| Pyros | 21 | 17 | 31 | 0.1 | 0.1 | 0.2 |
| Demos | 591 | 769 | 884 | 3.7 | 4.9 | 5.6 |
| Heavies | 22 | 36 | 37 | 0.1 | 0.2 | 0.2 |
| Engineers | 15 | 10 | 16 | 0.1 | 0.1 | 0.1 |
| Medics | 545 | 97 | 825 | 3.4 | 0.6 | 5.2 |
| Snipers | 58 | 60 | 78 | 0.4 | 0.4 | 0.5 |
| Spies | 25 | 3 | 35 | 0.2 | 0.0 | 0.2 |