 
			praying to the sky
| W-L-T | Winrate | Round W-L-T | Round Winrate | 
| 3-13-0 | 18.75% | 19-41-0 | 31.67% | 
Totals
| Logs | 13 | 
| Wins-Losses-Ties | 2-11-0 | 
| Winrate | 15.38% | 
| Rounds Won-Lost-Tied | 13-35-0 | 
| Round winrate | 27.08% | 
| Kills | 167 | 
| Deaths | 104 | 
| Assists | 30 | 
| Time played | 1:35:18 | 
| Damage | 39,877 | 
| Damage taken | 23,252 | 
| Heals received | 5,367 | 
| Airshots | 0 | 
| Medkit score | 78 | 
| Healing from medkits | 1,889 | 
| Backstabs | 0 | 
| Headshots | 0 | 
| Headshot kills | 11 | 
| Sentry score | 0 | 
| Healing | 0 | 
| Capture points captured | 23 | 
| Intelligences captured | 0 | 
| Übers | 0 | 
| Drops | 0 | 
| Advantages lost | 0 | 
| Deaths after über | 0 | 
| Deaths before über | 0 | 
Averages
| Kills per 30 minutes | 52.6 | 
| Deaths per 30 minutes | 32.7 | 
| Assists per 30 minutes | 9.4 | 
| Damage per minute | 418 | 
| Damage taken per minute | 244 | 
| Heals received per minute | 56 | 
| Airshots per 30 minutes | 0.0 | 
| Medkit score per 30 minutes | 24.6 | 
| Healing from medkits per minute | 19.8 | 
| Backstabs per 30 minutes | 0.0 | 
| Headshots per 30 minutes | 0.0 | 
| Headshot kills per 30 minutes | 3.5 | 
| Sentry score per 30 minutes | 0.0 | 
| Capture points captured per 30 minutes | 7.2 | 
| Intelligences captured per 30 minutes | 0.0 | 
| Healing per minute | 0 | 
| Übers per 30 minutes | 0.0 | 
| Drops per 30 minutes | 0.0 | 
| Advantages lost per 30 minutes | 0.0 | 
| Deaths after über per 30 minutes | 0.0 | 
| Deaths before über per 30 minutes | 0.0 | 
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 | 
|---|---|---|---|---|---|---|
| Scouts | 93 | 73 | 110 | 29.3 | 23.0 | 34.6 | 
| Soldiers | 70 | 42 | 83 | 22.0 | 13.2 | 26.1 | 
| Pyros | 0 | 0 | 0 | 0.0 | 0.0 | 0.0 | 
| Demos | 41 | 32 | 51 | 12.9 | 10.1 | 16.1 | 
| Heavies | 0 | 0 | 0 | 0.0 | 0.0 | 0.0 | 
| Engineers | 0 | 0 | 0 | 0.0 | 0.0 | 0.0 | 
| Medics | 42 | 0 | 49 | 13.2 | 0.0 | 15.4 | 
| Snipers | 19 | 15 | 19 | 6.0 | 4.7 | 6.0 | 
| Spies | 0 | 0 | 0 | 0.0 | 0.0 | 0.0 | 
 
		 
			 
			 
			 
			