Funk
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 0-5-0 | 0.00% | 7-29-0 | 19.44% |
Totals
| Logs | 4 |
| Wins-Losses-Ties | 0-4-0 |
| Winrate | 0.00% |
| Rounds Won-Lost-Tied | 5-19-0 |
| Round winrate | 20.83% |
| Kills | 44 |
| Deaths | 73 |
| Assists | 35 |
| Time played | 1:22:24 |
| Damage | 14,100 |
| Damage taken | 19,823 |
| Heals received | 9,974 |
| Airshots | 0 |
| Medkit score | 46 |
| Healing from medkits | 1,198 |
| Backstabs | 0 |
| Headshots | 0 |
| Headshot kills | 0 |
| Sentry score | 0 |
| Healing | 0 |
| Capture points captured | 25 |
| Intelligences captured | 0 |
| Übers | 0 |
| Drops | 0 |
| Advantages lost | 0 |
| Deaths after über | 0 |
| Deaths before über | 0 |
Averages
| Kills per 30 minutes | 16.0 |
| Deaths per 30 minutes | 26.6 |
| Assists per 30 minutes | 12.7 |
| Damage per minute | 171 |
| Damage taken per minute | 241 |
| Heals received per minute | 121 |
| Airshots per 30 minutes | 0.0 |
| Medkit score per 30 minutes | 16.7 |
| Healing from medkits per minute | 14.5 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 9.1 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 0 |
| Übers per 30 minutes | 0.0 |
| Drops per 30 minutes | 0.0 |
| Advantages lost per 30 minutes | 0.0 |
| Deaths after über per 30 minutes | 0.0 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 12 | 41 | 22 | 4.4 | 14.9 | 8.0 |
| Soldiers | 22 | 37 | 47 | 8.0 | 13.5 | 17.1 |
| Pyros | 0 | 0 | 4 | 0.0 | 0.0 | 1.5 |
| Demos | 9 | 28 | 14 | 3.3 | 10.2 | 5.1 |
| Heavies | 1 | 0 | 2 | 0.4 | 0.0 | 0.7 |
| Engineers | 3 | 1 | 3 | 1.1 | 0.4 | 1.1 |
| Medics | 11 | 1 | 16 | 4.0 | 0.4 | 5.8 |
| Snipers | 1 | 0 | 1 | 0.4 | 0.0 | 0.4 |
| Spies | 5 | 2 | 9 | 1.8 | 0.7 | 3.3 |