Feetlock
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 101-124-22 | 45.34% | 516-589-14 | 46.74% |
Totals
| Logs | 226 |
| Wins-Losses-Ties | 92-114-20 |
| Winrate | 45.13% |
| Rounds Won-Lost-Tied | 471-534-13 |
| Round winrate | 46.91% |
| Kills | 3,313 |
| Deaths | 3,655 |
| Assists | 1,257 |
| Time played | 96:28:36 |
| Damage | 1,263,819 |
| Damage taken | 1,147,398 |
| Heals received | 800,452 |
| Airshots | 377 |
| Medkit score | 9,826 |
| Healing from medkits | 339,460 |
| Backstabs | 8 |
| Headshots | 0 |
| Headshot kills | 6 |
| Sentry score | 0 |
| Healing | 159,136 |
| Capture points captured | 568 |
| Intelligences captured | 0 |
| Übers | 64 |
| Drops | 6 |
| Advantages lost | 6 |
| Deaths after über | 11 |
| Deaths before über | 2 |
Averages
| Kills per 30 minutes | 17.2 |
| Deaths per 30 minutes | 18.9 |
| Assists per 30 minutes | 6.5 |
| Damage per minute | 218 |
| Damage taken per minute | 198 |
| Heals received per minute | 138 |
| Airshots per 30 minutes | 2.0 |
| Medkit score per 30 minutes | 50.9 |
| Healing from medkits per minute | 58.6 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 2.9 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 27 |
| Übers per 30 minutes | 0.3 |
| Drops per 30 minutes | 0.0 |
| Advantages lost per 30 minutes | 0.0 |
| Deaths after über per 30 minutes | 0.1 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 1,083 | 1,498 | 1,481 | 5.6 | 7.8 | 7.7 |
| Soldiers | 1,412 | 1,579 | 1,952 | 7.3 | 8.2 | 10.1 |
| Pyros | 19 | 24 | 28 | 0.1 | 0.1 | 0.1 |
| Demos | 498 | 637 | 713 | 2.6 | 3.3 | 3.7 |
| Heavies | 36 | 76 | 50 | 0.2 | 0.4 | 0.3 |
| Engineers | 16 | 20 | 24 | 0.1 | 0.1 | 0.1 |
| Medics | 501 | 68 | 682 | 2.6 | 0.4 | 3.5 |
| Snipers | 60 | 85 | 83 | 0.3 | 0.4 | 0.4 |
| Spies | 17 | 21 | 29 | 0.1 | 0.1 | 0.2 |