soala
W-L-T | Winrate | Round W-L-T | Round Winrate |
2346-2881-361 | 45.21% | 9424-11052-783 | 46.17% |
Totals
Logs | 5008 |
Wins-Losses-Ties | 2105-2599-304 |
Winrate | 45.07% |
Rounds Won-Lost-Tied | 7770-9219-731 |
Round winrate | 45.91% |
Kills | 58,576 |
Deaths | 79,984 |
Assists | 29,920 |
Time played | 1665:43:27 |
Damage | 21,513,900 |
Damage taken | 23,557,839 |
Heals received | 9,982,315 |
Airshots | 3,330 |
Medkit score | 184,495 |
Healing from medkits | 5,981,782 |
Backstabs | 131 |
Headshots | 0 |
Headshot kills | 190 |
Sentry score | 0 |
Healing | 22,089,112 |
Capture points captured | 11,439 |
Intelligences captured | 125 |
Übers | 9,478 |
Drops | 599 |
Advantages lost | 1,265 |
Deaths after über | 2,194 |
Deaths before über | 298 |
Averages
Kills per 30 minutes | 17.6 |
Deaths per 30 minutes | 24.0 |
Assists per 30 minutes | 9.0 |
Damage per minute | 215 |
Damage taken per minute | 236 |
Heals received per minute | 100 |
Airshots per 30 minutes | 1.0 |
Medkit score per 30 minutes | 55.4 |
Healing from medkits per minute | 59.9 |
Backstabs per 30 minutes | 0.0 |
Headshots per 30 minutes | 0.0 |
Headshot kills per 30 minutes | 0.1 |
Sentry score per 30 minutes | 0.0 |
Capture points captured per 30 minutes | 3.4 |
Intelligences captured per 30 minutes | 0.0 |
Healing per minute | 221 |
Übers per 30 minutes | 2.8 |
Drops per 30 minutes | 0.2 |
Advantages lost per 30 minutes | 0.4 |
Deaths after über per 30 minutes | 0.7 |
Deaths before über per 30 minutes | 0.1 |
Per Class
Classes | K | D | A | K/30 | D/30 | A/30 |
---|---|---|---|---|---|---|
Scouts | 14,423 | 30,063 | 22,507 | 4.3 | 9.0 | 6.8 |
Soldiers | 18,335 | 25,736 | 28,627 | 5.5 | 7.7 | 8.6 |
Pyros | 2,693 | 5,171 | 4,622 | 0.8 | 1.6 | 1.4 |
Demos | 8,236 | 13,003 | 12,930 | 2.5 | 3.9 | 3.9 |
Heavies | 2,107 | 7,438 | 4,561 | 0.6 | 2.2 | 1.4 |
Engineers | 3,780 | 5,529 | 5,236 | 1.1 | 1.7 | 1.6 |
Medics | 11,632 | 845 | 15,050 | 3.5 | 0.3 | 4.5 |
Snipers | 5,240 | 6,166 | 6,708 | 1.6 | 1.9 | 2.0 |
Spies | 4,988 | 3,240 | 7,059 | 1.5 | 1.0 | 2.1 |