cross
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 132-122-29 | 51.77% | 698-640-49 | 52.09% |
Totals
| Logs | 271 |
| Wins-Losses-Ties | 123-120-28 |
| Winrate | 50.55% |
| Rounds Won-Lost-Tied | 645-607-46 |
| Round winrate | 51.46% |
| Kills | 4,001 |
| Deaths | 4,499 |
| Assists | 1,423 |
| Time played | 107:06:33 |
| Damage | 1,515,576 |
| Damage taken | 1,335,611 |
| Heals received | 842,332 |
| Airshots | 174 |
| Medkit score | 11,396 |
| Healing from medkits | 390,188 |
| Backstabs | 6 |
| Headshots | 0 |
| Headshot kills | 1 |
| Sentry score | 0 |
| Healing | 260,487 |
| Capture points captured | 768 |
| Intelligences captured | 0 |
| Übers | 90 |
| Drops | 9 |
| Advantages lost | 15 |
| Deaths after über | 21 |
| Deaths before über | 7 |
Averages
| Kills per 30 minutes | 18.7 |
| Deaths per 30 minutes | 21.0 |
| Assists per 30 minutes | 6.6 |
| Damage per minute | 236 |
| Damage taken per minute | 208 |
| Heals received per minute | 131 |
| Airshots per 30 minutes | 0.8 |
| Medkit score per 30 minutes | 53.2 |
| Healing from medkits per minute | 60.7 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 3.6 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 41 |
| Übers per 30 minutes | 0.4 |
| Drops per 30 minutes | 0.0 |
| Advantages lost per 30 minutes | 0.1 |
| Deaths after über per 30 minutes | 0.1 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 1,191 | 2,104 | 1,622 | 5.6 | 9.8 | 7.6 |
| Soldiers | 1,649 | 1,662 | 2,266 | 7.7 | 7.8 | 10.6 |
| Pyros | 21 | 25 | 33 | 0.1 | 0.1 | 0.2 |
| Demos | 559 | 739 | 764 | 2.6 | 3.4 | 3.6 |
| Heavies | 31 | 38 | 49 | 0.1 | 0.2 | 0.2 |
| Engineers | 12 | 25 | 18 | 0.1 | 0.1 | 0.1 |
| Medics | 614 | 55 | 791 | 2.9 | 0.3 | 3.7 |
| Snipers | 114 | 92 | 139 | 0.5 | 0.4 | 0.6 |
| Spies | 34 | 12 | 40 | 0.2 | 0.1 | 0.2 |