cuaf
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 124-114-17 | 51.96% | 437-402-2 | 52.08% |
Totals
| Logs | 222 |
| Wins-Losses-Ties | 103-107-12 |
| Winrate | 49.10% |
| Rounds Won-Lost-Tied | 359-368-2 |
| Round winrate | 49.38% |
| Kills | 2,650 |
| Deaths | 2,437 |
| Assists | 1,235 |
| Time played | 75:25:58 |
| Damage | 1,137,852 |
| Damage taken | 1,287,334 |
| Heals received | 1,188,374 |
| Airshots | 91 |
| Medkit score | 2,330 |
| Healing from medkits | 76,561 |
| Backstabs | 0 |
| Headshots | 0 |
| Headshot kills | 82 |
| Sentry score | 0 |
| Healing | 245,565 |
| Capture points captured | 500 |
| Intelligences captured | 0 |
| Übers | 94 |
| Drops | 9 |
| Advantages lost | 11 |
| Deaths after über | 26 |
| Deaths before über | 0 |
Averages
| Kills per 30 minutes | 17.6 |
| Deaths per 30 minutes | 16.2 |
| Assists per 30 minutes | 8.2 |
| Damage per minute | 251 |
| Damage taken per minute | 284 |
| Heals received per minute | 263 |
| Airshots per 30 minutes | 0.6 |
| Medkit score per 30 minutes | 15.4 |
| Healing from medkits per minute | 16.9 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.5 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 3.3 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 54 |
| Übers per 30 minutes | 0.6 |
| Drops per 30 minutes | 0.1 |
| Advantages lost per 30 minutes | 0.1 |
| Deaths after über per 30 minutes | 0.2 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 728 | 719 | 1,036 | 4.8 | 4.8 | 6.9 |
| Soldiers | 898 | 814 | 1,306 | 6.0 | 5.4 | 8.7 |
| Pyros | 170 | 61 | 233 | 1.1 | 0.4 | 1.5 |
| Demos | 451 | 529 | 705 | 3.0 | 3.5 | 4.7 |
| Heavies | 160 | 145 | 258 | 1.1 | 1.0 | 1.7 |
| Engineers | 98 | 47 | 154 | 0.6 | 0.3 | 1.0 |
| Medics | 302 | 21 | 432 | 2.0 | 0.1 | 2.9 |
| Snipers | 113 | 201 | 145 | 0.7 | 1.3 | 1.0 |
| Spies | 136 | 135 | 197 | 0.9 | 0.9 | 1.3 |