Geri
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 122-139-23 | 47.01% | 653-669-27 | 49.41% |
Totals
| Logs | 177 |
| Wins-Losses-Ties | 78-85-14 |
| Winrate | 48.02% |
| Rounds Won-Lost-Tied | 413-408-26 |
| Round winrate | 50.30% |
| Kills | 2,598 |
| Deaths | 2,226 |
| Assists | 1,523 |
| Time played | 66:01:16 |
| Damage | 815,348 |
| Damage taken | 718,936 |
| Heals received | 367,109 |
| Airshots | 2 |
| Medkit score | 2,977 |
| Healing from medkits | 74,367 |
| Backstabs | 3 |
| Headshots | 0 |
| Headshot kills | 363 |
| Sentry score | 0 |
| Healing | 0 |
| Capture points captured | 921 |
| Intelligences captured | 0 |
| Übers | 0 |
| Drops | 0 |
| Advantages lost | 0 |
| Deaths after über | 0 |
| Deaths before über | 0 |
Averages
| Kills per 30 minutes | 19.7 |
| Deaths per 30 minutes | 16.9 |
| Assists per 30 minutes | 11.5 |
| Damage per minute | 206 |
| Damage taken per minute | 181 |
| Heals received per minute | 93 |
| Airshots per 30 minutes | 0.0 |
| Medkit score per 30 minutes | 22.5 |
| Healing from medkits per minute | 18.8 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 2.7 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 7.0 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 0 |
| Übers per 30 minutes | 0.0 |
| Drops per 30 minutes | 0.0 |
| Advantages lost per 30 minutes | 0.0 |
| Deaths after über per 30 minutes | 0.0 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 1,117 | 1,102 | 1,742 | 8.5 | 8.3 | 13.2 |
| Soldiers | 1,258 | 1,028 | 2,101 | 9.5 | 7.8 | 15.9 |
| Pyros | 210 | 106 | 331 | 1.6 | 0.8 | 2.5 |
| Demos | 646 | 627 | 1,038 | 4.9 | 4.7 | 7.9 |
| Heavies | 138 | 126 | 249 | 1.0 | 1.0 | 1.9 |
| Engineers | 97 | 41 | 148 | 0.7 | 0.3 | 1.1 |
| Medics | 331 | 53 | 522 | 2.5 | 0.4 | 4.0 |
| Snipers | 336 | 404 | 419 | 2.5 | 3.1 | 3.2 |
| Spies | 169 | 152 | 280 | 1.3 | 1.2 | 2.1 |