Imperator Andreas Augustus
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 99-139-8 | 41.87% | 228-322-0 | 41.45% |
Totals
| Logs | 196 |
| Wins-Losses-Ties | 80-109-7 |
| Winrate | 42.60% |
| Rounds Won-Lost-Tied | 172-248-0 |
| Round winrate | 40.95% |
| Kills | 2,095 |
| Deaths | 3,043 |
| Assists | 368 |
| Time played | 53:24:15 |
| Damage | 840,734 |
| Damage taken | 789,422 |
| Heals received | 211,856 |
| Airshots | 17 |
| Medkit score | 2,521 |
| Healing from medkits | 43,931 |
| Backstabs | 1,098 |
| Headshots | 0 |
| Headshot kills | 69 |
| Sentry score | 0 |
| Healing | 51,867 |
| Capture points captured | 213 |
| Intelligences captured | 0 |
| Übers | 25 |
| Drops | 1 |
| Advantages lost | 4 |
| Deaths after über | 6 |
| Deaths before über | 1 |
Averages
| Kills per 30 minutes | 19.6 |
| Deaths per 30 minutes | 28.5 |
| Assists per 30 minutes | 3.4 |
| Damage per minute | 262 |
| Damage taken per minute | 246 |
| Heals received per minute | 66 |
| Airshots per 30 minutes | 0.2 |
| Medkit score per 30 minutes | 23.6 |
| Healing from medkits per minute | 13.7 |
| Backstabs per 30 minutes | 10.3 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.6 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 2.0 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 16 |
| Übers per 30 minutes | 0.2 |
| Drops per 30 minutes | 0.0 |
| Advantages lost per 30 minutes | 0.0 |
| Deaths after über per 30 minutes | 0.1 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 246 | 588 | 332 | 2.3 | 5.5 | 3.1 |
| Soldiers | 332 | 627 | 405 | 3.1 | 5.9 | 3.8 |
| Pyros | 236 | 618 | 289 | 2.2 | 5.8 | 2.7 |
| Demos | 326 | 569 | 405 | 3.1 | 5.3 | 3.8 |
| Heavies | 385 | 445 | 441 | 3.6 | 4.2 | 4.1 |
| Engineers | 196 | 372 | 232 | 1.8 | 3.5 | 2.2 |
| Medics | 291 | 60 | 353 | 2.7 | 0.6 | 3.3 |
| Snipers | 650 | 408 | 683 | 6.1 | 3.8 | 6.4 |
| Spies | 169 | 275 | 221 | 1.6 | 2.6 | 2.1 |