 
			goober
| W-L-T | Winrate | Round W-L-T | Round Winrate | 
| 1-16-0 | 5.88% | 3-38-0 | 7.32% | 
Totals
| Logs | 15 | 
| Wins-Losses-Ties | 1-14-0 | 
| Winrate | 6.67% | 
| Rounds Won-Lost-Tied | 2-27-0 | 
| Round winrate | 6.90% | 
| Kills | 118 | 
| Deaths | 169 | 
| Assists | 7 | 
| Time played | 3:05:07 | 
| Damage | 56,003 | 
| Damage taken | 30,937 | 
| Heals received | 1,836 | 
| Airshots | 0 | 
| Medkit score | 109 | 
| Healing from medkits | 1,424 | 
| Backstabs | 114 | 
| Headshots | 0 | 
| Headshot kills | 0 | 
| Sentry score | 0 | 
| Healing | 0 | 
| Capture points captured | 1 | 
| Intelligences captured | 0 | 
| Übers | 0 | 
| Drops | 0 | 
| Advantages lost | 0 | 
| Deaths after über | 0 | 
| Deaths before über | 0 | 
Averages
| Kills per 30 minutes | 19.1 | 
| Deaths per 30 minutes | 27.4 | 
| Assists per 30 minutes | 1.1 | 
| Damage per minute | 303 | 
| Damage taken per minute | 167 | 
| Heals received per minute | 10 | 
| Airshots per 30 minutes | 0.0 | 
| Medkit score per 30 minutes | 17.7 | 
| Healing from medkits per minute | 7.7 | 
| Backstabs per 30 minutes | 18.5 | 
| Headshots per 30 minutes | 0.0 | 
| Headshot kills per 30 minutes | 0.0 | 
| Sentry score per 30 minutes | 0.0 | 
| Capture points captured per 30 minutes | 0.2 | 
| Intelligences captured per 30 minutes | 0.0 | 
| Healing per minute | 0 | 
| Übers per 30 minutes | 0.0 | 
| Drops per 30 minutes | 0.0 | 
| Advantages lost per 30 minutes | 0.0 | 
| Deaths after über per 30 minutes | 0.0 | 
| Deaths before über per 30 minutes | 0.0 | 
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 | 
|---|---|---|---|---|---|---|
| Scouts | 8 | 33 | 8 | 1.3 | 5.3 | 1.3 | 
| Soldiers | 7 | 13 | 11 | 1.1 | 2.1 | 1.8 | 
| Pyros | 5 | 59 | 5 | 0.8 | 9.6 | 0.8 | 
| Demos | 25 | 31 | 27 | 4.1 | 5.0 | 4.4 | 
| Heavies | 39 | 28 | 39 | 6.3 | 4.5 | 6.3 | 
| Engineers | 13 | 43 | 14 | 2.1 | 7.0 | 2.3 | 
| Medics | 32 | 2 | 32 | 5.2 | 0.3 | 5.2 | 
| Snipers | 29 | 12 | 29 | 4.7 | 1.9 | 4.7 | 
| Spies | 4 | 9 | 5 | 0.6 | 1.5 | 0.8 | 
 
		 
			 
			 
			 
			