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| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 140-120-33 | 53.41% | 705-646-90 | 52.05% |
Totals
| Logs | 288 |
| Wins-Losses-Ties | 138-118-32 |
| Winrate | 53.47% |
| Rounds Won-Lost-Tied | 671-626-86 |
| Round winrate | 51.63% |
| Kills | 3,374 |
| Deaths | 3,796 |
| Assists | 1,670 |
| Time played | 116:44:19 |
| Damage | 1,505,637 |
| Damage taken | 1,408,652 |
| Heals received | 1,243,240 |
| Airshots | 264 |
| Medkit score | 6,458 |
| Healing from medkits | 212,299 |
| Backstabs | 46 |
| Headshots | 0 |
| Headshot kills | 3 |
| Sentry score | 0 |
| Healing | 599,949 |
| Capture points captured | 807 |
| Intelligences captured | 0 |
| Übers | 202 |
| Drops | 23 |
| Advantages lost | 19 |
| Deaths after über | 59 |
| Deaths before über | 9 |
Averages
| Kills per 30 minutes | 14.5 |
| Deaths per 30 minutes | 16.3 |
| Assists per 30 minutes | 7.2 |
| Damage per minute | 215 |
| Damage taken per minute | 201 |
| Heals received per minute | 177 |
| Airshots per 30 minutes | 1.1 |
| Medkit score per 30 minutes | 27.7 |
| Healing from medkits per minute | 30.3 |
| Backstabs per 30 minutes | 0.2 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 3.5 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 86 |
| Übers per 30 minutes | 0.9 |
| Drops per 30 minutes | 0.1 |
| Advantages lost per 30 minutes | 0.1 |
| Deaths after über per 30 minutes | 0.3 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 935 | 1,262 | 1,375 | 4.0 | 5.4 | 5.9 |
| Soldiers | 1,325 | 1,596 | 1,965 | 5.7 | 6.8 | 8.4 |
| Pyros | 41 | 39 | 62 | 0.2 | 0.2 | 0.3 |
| Demos | 543 | 560 | 812 | 2.3 | 2.4 | 3.5 |
| Heavies | 45 | 38 | 70 | 0.2 | 0.2 | 0.3 |
| Engineers | 30 | 32 | 40 | 0.1 | 0.1 | 0.2 |
| Medics | 484 | 130 | 754 | 2.1 | 0.6 | 3.2 |
| Snipers | 69 | 125 | 98 | 0.3 | 0.5 | 0.4 |
| Spies | 39 | 49 | 58 | 0.2 | 0.2 | 0.2 |