Jubb
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 178-121-28 | 58.72% | 785-582-91 | 56.96% |
Totals
| Logs | 306 |
| Wins-Losses-Ties | 169-111-26 |
| Winrate | 59.48% |
| Rounds Won-Lost-Tied | 704-497-86 |
| Round winrate | 58.04% |
| Kills | 4,746 |
| Deaths | 2,927 |
| Assists | 2,178 |
| Time played | 107:39:25 |
| Damage | 1,216,099 |
| Damage taken | 1,033,594 |
| Heals received | 1,089,157 |
| Airshots | 55 |
| Medkit score | 3,721 |
| Healing from medkits | 90,472 |
| Backstabs | 12 |
| Headshots | 0 |
| Headshot kills | 52 |
| Sentry score | 0 |
| Healing | 9,700 |
| Capture points captured | 1,913 |
| Intelligences captured | 99 |
| Übers | 9 |
| Drops | 0 |
| Advantages lost | 0 |
| Deaths after über | 3 |
| Deaths before über | 0 |
Averages
| Kills per 30 minutes | 22.0 |
| Deaths per 30 minutes | 13.6 |
| Assists per 30 minutes | 10.1 |
| Damage per minute | 188 |
| Damage taken per minute | 160 |
| Heals received per minute | 169 |
| Airshots per 30 minutes | 0.3 |
| Medkit score per 30 minutes | 17.3 |
| Healing from medkits per minute | 14.0 |
| Backstabs per 30 minutes | 0.1 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.2 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 8.9 |
| Intelligences captured per 30 minutes | 0.5 |
| Healing per minute | 2 |
| Übers per 30 minutes | 0.0 |
| Drops per 30 minutes | 0.0 |
| Advantages lost per 30 minutes | 0.0 |
| Deaths after über per 30 minutes | 0.0 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 1,456 | 1,177 | 2,153 | 6.8 | 5.5 | 10.0 |
| Soldiers | 2,264 | 1,258 | 3,361 | 10.5 | 5.8 | 15.6 |
| Pyros | 61 | 26 | 91 | 0.3 | 0.1 | 0.4 |
| Demos | 834 | 677 | 1,203 | 3.9 | 3.1 | 5.6 |
| Heavies | 74 | 59 | 121 | 0.3 | 0.3 | 0.6 |
| Engineers | 38 | 27 | 62 | 0.2 | 0.1 | 0.3 |
| Medics | 459 | 35 | 629 | 2.1 | 0.2 | 2.9 |
| Snipers | 69 | 101 | 93 | 0.3 | 0.5 | 0.4 |
| Spies | 62 | 8 | 84 | 0.3 | 0.0 | 0.4 |