chocolate
W-L-T | Winrate | Round W-L-T | Round Winrate |
2355-2111-259 | 52.58% | 8879-8232-608 | 51.83% |
Totals
Logs | 3935 |
Wins-Losses-Ties | 1945-1805-185 |
Winrate | 51.78% |
Rounds Won-Lost-Tied | 6596-6206-556 |
Round winrate | 51.46% |
Kills | 71,189 |
Deaths | 57,974 |
Assists | 24,647 |
Time played | 1346:29:15 |
Damage | 25,517,357 |
Damage taken | 20,232,890 |
Heals received | 12,271,928 |
Airshots | 1,829 |
Medkit score | 68,599 |
Healing from medkits | 2,101,136 |
Backstabs | 1,106 |
Headshots | 0 |
Headshot kills | 18,938 |
Sentry score | 0 |
Healing | 1,496,699 |
Capture points captured | 10,459 |
Intelligences captured | 64 |
Übers | 791 |
Drops | 59 |
Advantages lost | 73 |
Deaths after über | 222 |
Deaths before über | 28 |
Averages
Kills per 30 minutes | 26.4 |
Deaths per 30 minutes | 21.5 |
Assists per 30 minutes | 9.2 |
Damage per minute | 316 |
Damage taken per minute | 250 |
Heals received per minute | 152 |
Airshots per 30 minutes | 0.7 |
Medkit score per 30 minutes | 25.5 |
Healing from medkits per minute | 26.0 |
Backstabs per 30 minutes | 0.4 |
Headshots per 30 minutes | 0.0 |
Headshot kills per 30 minutes | 7.0 |
Sentry score per 30 minutes | 0.0 |
Capture points captured per 30 minutes | 3.9 |
Intelligences captured per 30 minutes | 0.0 |
Healing per minute | 19 |
Übers per 30 minutes | 0.3 |
Drops per 30 minutes | 0.0 |
Advantages lost per 30 minutes | 0.0 |
Deaths after über per 30 minutes | 0.1 |
Deaths before über per 30 minutes | 0.0 |
Per Class
Classes | K | D | A | K/30 | D/30 | A/30 |
---|---|---|---|---|---|---|
Scouts | 17,155 | 17,146 | 23,295 | 6.4 | 6.4 | 8.7 |
Soldiers | 19,774 | 17,005 | 28,395 | 7.3 | 6.3 | 10.5 |
Pyros | 7,267 | 3,014 | 9,513 | 2.7 | 1.1 | 3.5 |
Demos | 13,094 | 11,425 | 17,816 | 4.9 | 4.2 | 6.6 |
Heavies | 6,917 | 4,388 | 9,783 | 2.6 | 1.6 | 3.6 |
Engineers | 5,867 | 2,474 | 7,040 | 2.2 | 0.9 | 2.6 |
Medics | 8,689 | 735 | 11,033 | 3.2 | 0.3 | 4.1 |
Snipers | 11,244 | 11,757 | 12,692 | 4.2 | 4.4 | 4.7 |
Spies | 6,116 | 9,611 | 8,382 | 2.3 | 3.6 | 3.1 |