Luke
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 91-110-21 | 45.72% | 517-601-10 | 46.28% |
Totals
| Logs | 222 |
| Wins-Losses-Ties | 91-110-21 |
| Winrate | 45.72% |
| Rounds Won-Lost-Tied | 517-601-10 |
| Round winrate | 46.28% |
| Kills | 3,188 |
| Deaths | 3,753 |
| Assists | 1,263 |
| Time played | 95:29:30 |
| Damage | 1,250,699 |
| Damage taken | 1,240,258 |
| Heals received | 926,767 |
| Airshots | 101 |
| Medkit score | 6,913 |
| Healing from medkits | 226,387 |
| Backstabs | 1 |
| Headshots | 0 |
| Headshot kills | 45 |
| Sentry score | 0 |
| Healing | 294,229 |
| Capture points captured | 909 |
| Intelligences captured | 0 |
| Übers | 107 |
| Drops | 10 |
| Advantages lost | 18 |
| Deaths after über | 30 |
| Deaths before über | 4 |
Averages
| Kills per 30 minutes | 16.7 |
| Deaths per 30 minutes | 19.7 |
| Assists per 30 minutes | 6.6 |
| Damage per minute | 218 |
| Damage taken per minute | 216 |
| Heals received per minute | 162 |
| Airshots per 30 minutes | 0.5 |
| Medkit score per 30 minutes | 36.2 |
| Healing from medkits per minute | 39.5 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.2 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 4.8 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 51 |
| Übers per 30 minutes | 0.6 |
| Drops per 30 minutes | 0.1 |
| Advantages lost per 30 minutes | 0.1 |
| Deaths after über per 30 minutes | 0.2 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 953 | 1,455 | 1,326 | 5.0 | 7.6 | 6.9 |
| Soldiers | 1,182 | 1,297 | 1,668 | 6.2 | 6.8 | 8.7 |
| Pyros | 22 | 30 | 36 | 0.1 | 0.2 | 0.2 |
| Demos | 435 | 727 | 646 | 2.3 | 3.8 | 3.4 |
| Heavies | 23 | 37 | 39 | 0.1 | 0.2 | 0.2 |
| Engineers | 14 | 23 | 16 | 0.1 | 0.1 | 0.1 |
| Medics | 426 | 39 | 557 | 2.2 | 0.2 | 2.9 |
| Snipers | 117 | 96 | 142 | 0.6 | 0.5 | 0.7 |
| Spies | 16 | 10 | 21 | 0.1 | 0.1 | 0.1 |