■ Jojo part 9
W-L-T | Winrate | Round W-L-T | Round Winrate |
7-13-0 | 35.00% | 29-48-0 | 37.66% |
Totals
Logs | 18 |
Wins-Losses-Ties | 7-11-0 |
Winrate | 38.89% |
Rounds Won-Lost-Tied | 28-42-0 |
Round winrate | 40.00% |
Kills | 148 |
Deaths | 240 |
Assists | 79 |
Time played | 4:48:39 |
Damage | 63,700 |
Damage taken | 79,300 |
Heals received | 20,871 |
Airshots | 17 |
Medkit score | 203 |
Healing from medkits | 6,892 |
Backstabs | 5 |
Headshots | 0 |
Headshot kills | 0 |
Sentry score | 0 |
Healing | 12,950 |
Capture points captured | 18 |
Intelligences captured | 2 |
Übers | 5 |
Drops | 0 |
Advantages lost | 1 |
Deaths after über | 4 |
Deaths before über | 0 |
Averages
Kills per 30 minutes | 15.4 |
Deaths per 30 minutes | 24.9 |
Assists per 30 minutes | 8.2 |
Damage per minute | 221 |
Damage taken per minute | 275 |
Heals received per minute | 72 |
Airshots per 30 minutes | 1.8 |
Medkit score per 30 minutes | 21.1 |
Healing from medkits per minute | 23.9 |
Backstabs per 30 minutes | 0.5 |
Headshots per 30 minutes | 0.0 |
Headshot kills per 30 minutes | 0.0 |
Sentry score per 30 minutes | 0.0 |
Capture points captured per 30 minutes | 1.9 |
Intelligences captured per 30 minutes | 0.2 |
Healing per minute | 45 |
Übers per 30 minutes | 0.5 |
Drops per 30 minutes | 0.0 |
Advantages lost per 30 minutes | 0.1 |
Deaths after über per 30 minutes | 0.4 |
Deaths before über per 30 minutes | 0.0 |
Per Class
Classes | K | D | A | K/30 | D/30 | A/30 |
---|---|---|---|---|---|---|
Scouts | 21 | 31 | 36 | 2.2 | 3.2 | 3.7 |
Soldiers | 39 | 52 | 63 | 4.1 | 5.4 | 6.5 |
Pyros | 13 | 7 | 18 | 1.4 | 0.7 | 1.9 |
Demos | 59 | 113 | 83 | 6.1 | 11.7 | 8.6 |
Heavies | 6 | 8 | 13 | 0.6 | 0.8 | 1.4 |
Engineers | 4 | 5 | 5 | 0.4 | 0.5 | 0.5 |
Medics | 9 | 4 | 14 | 0.9 | 0.4 | 1.5 |
Snipers | 10 | 20 | 16 | 1.0 | 2.1 | 1.7 |
Spies | 10 | 18 | 19 | 1.0 | 1.9 | 2.0 |