Thomas
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 74-139-11 | 35.49% | 349-517-15 | 40.47% |
Totals
| Logs | 186 |
| Wins-Losses-Ties | 56-119-11 |
| Winrate | 33.06% |
| Rounds Won-Lost-Tied | 252-417-15 |
| Round winrate | 37.94% |
| Kills | 1,781 |
| Deaths | 2,473 |
| Assists | 1,159 |
| Time played | 60:24:53 |
| Damage | 648,776 |
| Damage taken | 791,352 |
| Heals received | 277,450 |
| Airshots | 164 |
| Medkit score | 6,692 |
| Healing from medkits | 242,275 |
| Backstabs | 0 |
| Headshots | 0 |
| Headshot kills | 0 |
| Sentry score | 0 |
| Healing | 1,169,923 |
| Capture points captured | 419 |
| Intelligences captured | 2 |
| Übers | 452 |
| Drops | 59 |
| Advantages lost | 94 |
| Deaths after über | 112 |
| Deaths before über | 9 |
Averages
| Kills per 30 minutes | 14.7 |
| Deaths per 30 minutes | 20.5 |
| Assists per 30 minutes | 9.6 |
| Damage per minute | 179 |
| Damage taken per minute | 218 |
| Heals received per minute | 77 |
| Airshots per 30 minutes | 1.4 |
| Medkit score per 30 minutes | 55.4 |
| Healing from medkits per minute | 66.8 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 3.5 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 323 |
| Übers per 30 minutes | 3.7 |
| Drops per 30 minutes | 0.5 |
| Advantages lost per 30 minutes | 0.8 |
| Deaths after über per 30 minutes | 0.9 |
| Deaths before über per 30 minutes | 0.1 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 589 | 968 | 902 | 4.9 | 8.0 | 7.5 |
| Soldiers | 719 | 973 | 1,098 | 6.0 | 8.1 | 9.1 |
| Pyros | 60 | 100 | 180 | 0.5 | 0.8 | 1.5 |
| Demos | 309 | 555 | 514 | 2.6 | 4.6 | 4.3 |
| Heavies | 51 | 119 | 186 | 0.4 | 1.0 | 1.5 |
| Engineers | 59 | 68 | 136 | 0.5 | 0.6 | 1.1 |
| Medics | 272 | 25 | 371 | 2.3 | 0.2 | 3.1 |
| Snipers | 89 | 148 | 155 | 0.7 | 1.2 | 1.3 |
| Spies | 90 | 164 | 248 | 0.7 | 1.4 | 2.1 |