The Literal Concept Of Morality
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 17-45-3 | 28.46% | 38-74-0 | 33.93% |
Totals
| Logs | 64 |
| Wins-Losses-Ties | 17-44-3 |
| Winrate | 28.91% |
| Rounds Won-Lost-Tied | 38-73-0 |
| Round winrate | 34.23% |
| Kills | 406 |
| Deaths | 863 |
| Assists | 60 |
| Time played | 18:15:10 |
| Damage | 147,133 |
| Damage taken | 254,634 |
| Heals received | 77,785 |
| Airshots | 0 |
| Medkit score | 144 |
| Healing from medkits | 3,291 |
| Backstabs | 5 |
| Headshots | 0 |
| Headshot kills | 260 |
| Sentry score | 0 |
| Healing | 0 |
| Capture points captured | 21 |
| Intelligences captured | 0 |
| Übers | 0 |
| Drops | 0 |
| Advantages lost | 0 |
| Deaths after über | 0 |
| Deaths before über | 0 |
Averages
| Kills per 30 minutes | 11.1 |
| Deaths per 30 minutes | 23.6 |
| Assists per 30 minutes | 1.6 |
| Damage per minute | 134 |
| Damage taken per minute | 233 |
| Heals received per minute | 71 |
| Airshots per 30 minutes | 0.0 |
| Medkit score per 30 minutes | 3.9 |
| Healing from medkits per minute | 3.0 |
| Backstabs per 30 minutes | 0.1 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 7.1 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 0.6 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 0 |
| Übers per 30 minutes | 0.0 |
| Drops per 30 minutes | 0.0 |
| Advantages lost per 30 minutes | 0.0 |
| Deaths after über per 30 minutes | 0.0 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 28 | 66 | 33 | 0.8 | 1.8 | 0.9 |
| Soldiers | 37 | 74 | 48 | 1.0 | 2.0 | 1.3 |
| Pyros | 43 | 37 | 49 | 1.2 | 1.0 | 1.3 |
| Demos | 29 | 75 | 35 | 0.8 | 2.1 | 1.0 |
| Heavies | 50 | 35 | 55 | 1.4 | 1.0 | 1.5 |
| Engineers | 47 | 24 | 48 | 1.3 | 0.7 | 1.3 |
| Medics | 19 | 5 | 23 | 0.5 | 0.1 | 0.6 |
| Snipers | 137 | 338 | 144 | 3.8 | 9.3 | 3.9 |
| Spies | 20 | 213 | 35 | 0.5 | 5.8 | 1.0 |