
The Literal Concept Of Morality
W-L-T | Winrate | Round W-L-T | Round Winrate |
4-18-2 | 20.83% | 8-31-0 | 20.51% |
Totals
Logs | 24 |
Wins-Losses-Ties | 4-18-2 |
Winrate | 20.83% |
Rounds Won-Lost-Tied | 8-31-0 |
Round winrate | 20.51% |
Kills | 168 |
Deaths | 339 |
Assists | 27 |
Time played | 6:36:10 |
Damage | 59,615 |
Damage taken | 94,769 |
Heals received | 20,455 |
Airshots | 0 |
Medkit score | 58 |
Healing from medkits | 1,474 |
Backstabs | 5 |
Headshots | 0 |
Headshot kills | 107 |
Sentry score | 0 |
Healing | 0 |
Capture points captured | 5 |
Intelligences captured | 0 |
Übers | 0 |
Drops | 0 |
Advantages lost | 0 |
Deaths after über | 0 |
Deaths before über | 0 |
Averages
Kills per 30 minutes | 12.7 |
Deaths per 30 minutes | 25.7 |
Assists per 30 minutes | 2.0 |
Damage per minute | 150 |
Damage taken per minute | 239 |
Heals received per minute | 52 |
Airshots per 30 minutes | 0.0 |
Medkit score per 30 minutes | 4.4 |
Healing from medkits per minute | 3.7 |
Backstabs per 30 minutes | 0.4 |
Headshots per 30 minutes | 0.0 |
Headshot kills per 30 minutes | 8.1 |
Sentry score per 30 minutes | 0.0 |
Capture points captured per 30 minutes | 0.4 |
Intelligences captured per 30 minutes | 0.0 |
Healing per minute | 0 |
Übers per 30 minutes | 0.0 |
Drops per 30 minutes | 0.0 |
Advantages lost per 30 minutes | 0.0 |
Deaths after über per 30 minutes | 0.0 |
Deaths before über per 30 minutes | 0.0 |
Per Class
Classes | K | D | A | K/30 | D/30 | A/30 |
---|---|---|---|---|---|---|
Scouts | 7 | 21 | 7 | 0.5 | 1.6 | 0.5 |
Soldiers | 17 | 29 | 19 | 1.3 | 2.2 | 1.4 |
Pyros | 19 | 17 | 22 | 1.4 | 1.3 | 1.7 |
Demos | 15 | 44 | 17 | 1.1 | 3.3 | 1.3 |
Heavies | 20 | 10 | 21 | 1.5 | 0.8 | 1.6 |
Engineers | 10 | 12 | 11 | 0.8 | 0.9 | 0.8 |
Medics | 11 | 3 | 15 | 0.8 | 0.2 | 1.1 |
Snipers | 58 | 132 | 64 | 4.4 | 10.0 | 4.8 |
Spies | 11 | 68 | 19 | 0.8 | 5.1 | 1.4 |