![](https://avatars.steamstatic.com/f42fc47e26663f91c06d6553302ed5efe995c519_full.jpg)
Lad Duck
W-L-T | Winrate | Round W-L-T | Round Winrate |
222-226-34 | 49.59% | 806-922-69 | 46.77% |
Totals
Logs | 463 |
Wins-Losses-Ties | 212-219-32 |
Winrate | 49.24% |
Rounds Won-Lost-Tied | 757-879-66 |
Round winrate | 46.42% |
Kills | 5,901 |
Deaths | 5,775 |
Assists | 3,303 |
Time played | 153:29:24 |
Damage | 1,980,058 |
Damage taken | 2,042,224 |
Heals received | 1,326,676 |
Airshots | 187 |
Medkit score | 9,208 |
Healing from medkits | 277,710 |
Backstabs | 73 |
Headshots | 0 |
Headshot kills | 68 |
Sentry score | 0 |
Healing | 1,215,377 |
Capture points captured | 1,602 |
Intelligences captured | 0 |
Übers | 432 |
Drops | 33 |
Advantages lost | 52 |
Deaths after über | 88 |
Deaths before über | 14 |
Averages
Kills per 30 minutes | 19.2 |
Deaths per 30 minutes | 18.8 |
Assists per 30 minutes | 10.8 |
Damage per minute | 215 |
Damage taken per minute | 222 |
Heals received per minute | 144 |
Airshots per 30 minutes | 0.6 |
Medkit score per 30 minutes | 30.0 |
Healing from medkits per minute | 30.2 |
Backstabs per 30 minutes | 0.2 |
Headshots per 30 minutes | 0.0 |
Headshot kills per 30 minutes | 0.2 |
Sentry score per 30 minutes | 0.0 |
Capture points captured per 30 minutes | 5.2 |
Intelligences captured per 30 minutes | 0.0 |
Healing per minute | 132 |
Übers per 30 minutes | 1.4 |
Drops per 30 minutes | 0.1 |
Advantages lost per 30 minutes | 0.2 |
Deaths after über per 30 minutes | 0.3 |
Deaths before über per 30 minutes | 0.0 |
Per Class
Classes | K | D | A | K/30 | D/30 | A/30 |
---|---|---|---|---|---|---|
Scouts | 1,445 | 1,691 | 2,306 | 4.7 | 5.5 | 7.5 |
Soldiers | 1,953 | 1,824 | 3,030 | 6.4 | 5.9 | 9.9 |
Pyros | 243 | 239 | 416 | 0.8 | 0.8 | 1.4 |
Demos | 736 | 1,033 | 1,236 | 2.4 | 3.4 | 4.0 |
Heavies | 230 | 359 | 387 | 0.7 | 1.2 | 1.3 |
Engineers | 254 | 226 | 377 | 0.8 | 0.7 | 1.2 |
Medics | 602 | 67 | 906 | 2.0 | 0.2 | 3.0 |
Snipers | 268 | 366 | 365 | 0.9 | 1.2 | 1.2 |
Spies | 520 | 171 | 737 | 1.7 | 0.6 | 2.4 |