TickMagnet
W-L-T | Winrate | Round W-L-T | Round Winrate |
14-7-0 | 66.67% | 39-23-0 | 62.90% |
Totals
Logs | 15 |
Wins-Losses-Ties | 10-5-0 |
Winrate | 66.67% |
Rounds Won-Lost-Tied | 27-15-0 |
Round winrate | 64.29% |
Kills | 82 |
Deaths | 255 |
Assists | 113 |
Time played | 4:36:34 |
Damage | 38,742 |
Damage taken | 98,552 |
Heals received | 27,243 |
Airshots | 0 |
Medkit score | 159 |
Healing from medkits | 5,674 |
Backstabs | 0 |
Headshots | 0 |
Headshot kills | 0 |
Sentry score | 0 |
Healing | 53,843 |
Capture points captured | 63 |
Intelligences captured | 0 |
Übers | 16 |
Drops | 2 |
Advantages lost | 1 |
Deaths after über | 4 |
Deaths before über | 4 |
Averages
Kills per 30 minutes | 8.9 |
Deaths per 30 minutes | 27.7 |
Assists per 30 minutes | 12.3 |
Damage per minute | 140 |
Damage taken per minute | 356 |
Heals received per minute | 99 |
Airshots per 30 minutes | 0.0 |
Medkit score per 30 minutes | 17.2 |
Healing from medkits per minute | 20.5 |
Backstabs per 30 minutes | 0.0 |
Headshots per 30 minutes | 0.0 |
Headshot kills per 30 minutes | 0.0 |
Sentry score per 30 minutes | 0.0 |
Capture points captured per 30 minutes | 6.8 |
Intelligences captured per 30 minutes | 0.0 |
Healing per minute | 195 |
Übers per 30 minutes | 1.7 |
Drops per 30 minutes | 0.2 |
Advantages lost per 30 minutes | 0.1 |
Deaths after über per 30 minutes | 0.4 |
Deaths before über per 30 minutes | 0.4 |
Per Class
Classes | K | D | A | K/30 | D/30 | A/30 |
---|---|---|---|---|---|---|
Scouts | 20 | 55 | 43 | 2.2 | 6.0 | 4.7 |
Soldiers | 30 | 73 | 58 | 3.3 | 7.9 | 6.3 |
Pyros | 12 | 18 | 42 | 1.3 | 2.0 | 4.6 |
Demos | 13 | 63 | 25 | 1.4 | 6.8 | 2.7 |
Heavies | 6 | 54 | 17 | 0.7 | 5.9 | 1.8 |
Engineers | 8 | 23 | 21 | 0.9 | 2.5 | 2.3 |
Medics | 12 | 0 | 23 | 1.3 | 0.0 | 2.5 |
Snipers | 8 | 41 | 11 | 0.9 | 4.4 | 1.2 |
Spies | 16 | 60 | 36 | 1.7 | 6.5 | 3.9 |