athena
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 110-186-16 | 37.82% | 476-717-55 | 40.34% |
Totals
| Logs | 312 |
| Wins-Losses-Ties | 110-186-16 |
| Winrate | 37.82% |
| Rounds Won-Lost-Tied | 476-717-55 |
| Round winrate | 40.34% |
| Kills | 843 |
| Deaths | 3,664 |
| Assists | 3,306 |
| Time played | 112:46:30 |
| Damage | 310,760 |
| Damage taken | 1,224,503 |
| Heals received | 255,812 |
| Airshots | 52 |
| Medkit score | 2,063 |
| Healing from medkits | 60,511 |
| Backstabs | 0 |
| Headshots | 0 |
| Headshot kills | 0 |
| Sentry score | 0 |
| Healing | 5,139,682 |
| Capture points captured | 714 |
| Intelligences captured | 0 |
| Übers | 1,981 |
| Drops | 211 |
| Advantages lost | 267 |
| Deaths after über | 487 |
| Deaths before über | 64 |
Averages
| Kills per 30 minutes | 3.7 |
| Deaths per 30 minutes | 16.2 |
| Assists per 30 minutes | 14.7 |
| Damage per minute | 46 |
| Damage taken per minute | 181 |
| Heals received per minute | 38 |
| Airshots per 30 minutes | 0.2 |
| Medkit score per 30 minutes | 9.1 |
| Healing from medkits per minute | 8.9 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 3.2 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 760 |
| Übers per 30 minutes | 8.8 |
| Drops per 30 minutes | 0.9 |
| Advantages lost per 30 minutes | 1.2 |
| Deaths after über per 30 minutes | 2.2 |
| Deaths before über per 30 minutes | 0.3 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 113 | 725 | 810 | 0.5 | 3.2 | 3.6 |
| Soldiers | 440 | 1,562 | 1,573 | 2.0 | 6.9 | 7.0 |
| Pyros | 27 | 112 | 164 | 0.1 | 0.5 | 0.7 |
| Demos | 47 | 466 | 389 | 0.2 | 2.1 | 1.7 |
| Heavies | 17 | 72 | 141 | 0.1 | 0.3 | 0.6 |
| Engineers | 14 | 42 | 118 | 0.1 | 0.2 | 0.5 |
| Medics | 141 | 154 | 551 | 0.6 | 0.7 | 2.4 |
| Snipers | 7 | 210 | 123 | 0.0 | 0.9 | 0.5 |
| Spies | 37 | 260 | 280 | 0.2 | 1.2 | 1.2 |