terrafryer
| W-L-T | Winrate | Round W-L-T | Round Winrate | 
| 16-16-2 | 50.00% | 70-81-17 | 46.73% | 
Totals
| Logs | 33 | 
| Wins-Losses-Ties | 15-16-2 | 
| Winrate | 48.48% | 
| Rounds Won-Lost-Tied | 66-81-16 | 
| Round winrate | 45.40% | 
| Kills | 612 | 
| Deaths | 287 | 
| Assists | 269 | 
| Time played | 12:58:16 | 
| Damage | 196,282 | 
| Damage taken | 154,752 | 
| Heals received | 198,601 | 
| Airshots | 0 | 
| Medkit score | 356 | 
| Healing from medkits | 7,186 | 
| Backstabs | 0 | 
| Headshots | 0 | 
| Headshot kills | 7 | 
| Sentry score | 0 | 
| Healing | 0 | 
| Capture points captured | 173 | 
| Intelligences captured | 0 | 
| Übers | 0 | 
| Drops | 0 | 
| Advantages lost | 0 | 
| Deaths after über | 0 | 
| Deaths before über | 0 | 
Averages
| Kills per 30 minutes | 23.6 | 
| Deaths per 30 minutes | 11.1 | 
| Assists per 30 minutes | 10.4 | 
| Damage per minute | 252 | 
| Damage taken per minute | 199 | 
| Heals received per minute | 255 | 
| Airshots per 30 minutes | 0.0 | 
| Medkit score per 30 minutes | 13.7 | 
| Healing from medkits per minute | 9.2 | 
| Backstabs per 30 minutes | 0.0 | 
| Headshots per 30 minutes | 0.0 | 
| Headshot kills per 30 minutes | 0.3 | 
| Sentry score per 30 minutes | 0.0 | 
| Capture points captured per 30 minutes | 6.7 | 
| Intelligences captured per 30 minutes | 0.0 | 
| Healing per minute | 0 | 
| Übers per 30 minutes | 0.0 | 
| Drops per 30 minutes | 0.0 | 
| Advantages lost per 30 minutes | 0.0 | 
| Deaths after über per 30 minutes | 0.0 | 
| Deaths before über per 30 minutes | 0.0 | 
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 | 
|---|---|---|---|---|---|---|
| Scouts | 180 | 103 | 246 | 6.9 | 4.0 | 9.5 | 
| Soldiers | 280 | 93 | 405 | 10.8 | 3.6 | 15.6 | 
| Pyros | 6 | 0 | 7 | 0.2 | 0.0 | 0.3 | 
| Demos | 104 | 80 | 153 | 4.0 | 3.1 | 5.9 | 
| Heavies | 10 | 9 | 18 | 0.4 | 0.3 | 0.7 | 
| Engineers | 5 | 5 | 5 | 0.2 | 0.2 | 0.2 | 
| Medics | 52 | 2 | 79 | 2.0 | 0.1 | 3.0 | 
| Snipers | 5 | 1 | 5 | 0.2 | 0.0 | 0.2 | 
| Spies | 3 | 1 | 3 | 0.1 | 0.0 | 0.1 |