Kanji Bear
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 156-189-23 | 45.52% | 433-465-8 | 48.23% |
Totals
| Logs | 342 |
| Wins-Losses-Ties | 146-179-17 |
| Winrate | 45.18% |
| Rounds Won-Lost-Tied | 363-405-8 |
| Round winrate | 47.29% |
| Kills | 2,576 |
| Deaths | 4,105 |
| Assists | 1,989 |
| Time played | 99:26:56 |
| Damage | 926,626 |
| Damage taken | 1,258,486 |
| Heals received | 520,808 |
| Airshots | 5 |
| Medkit score | 2,707 |
| Healing from medkits | 73,682 |
| Backstabs | 49 |
| Headshots | 0 |
| Headshot kills | 3 |
| Sentry score | 0 |
| Healing | 310,938 |
| Capture points captured | 721 |
| Intelligences captured | 2 |
| Übers | 135 |
| Drops | 24 |
| Advantages lost | 21 |
| Deaths after über | 46 |
| Deaths before über | 2 |
Averages
| Kills per 30 minutes | 13.0 |
| Deaths per 30 minutes | 20.6 |
| Assists per 30 minutes | 10.0 |
| Damage per minute | 155 |
| Damage taken per minute | 211 |
| Heals received per minute | 87 |
| Airshots per 30 minutes | 0.0 |
| Medkit score per 30 minutes | 13.6 |
| Healing from medkits per minute | 12.3 |
| Backstabs per 30 minutes | 0.2 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 3.6 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 52 |
| Übers per 30 minutes | 0.7 |
| Drops per 30 minutes | 0.1 |
| Advantages lost per 30 minutes | 0.1 |
| Deaths after über per 30 minutes | 0.2 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 516 | 749 | 910 | 2.6 | 3.8 | 4.6 |
| Soldiers | 608 | 862 | 1,022 | 3.1 | 4.3 | 5.1 |
| Pyros | 230 | 346 | 455 | 1.2 | 1.7 | 2.3 |
| Demos | 331 | 837 | 618 | 1.7 | 4.2 | 3.1 |
| Heavies | 157 | 497 | 409 | 0.8 | 2.5 | 2.1 |
| Engineers | 241 | 341 | 391 | 1.2 | 1.7 | 2.0 |
| Medics | 130 | 33 | 237 | 0.7 | 0.2 | 1.2 |
| Snipers | 209 | 605 | 332 | 1.1 | 3.0 | 1.7 |
| Spies | 482 | 403 | 792 | 2.4 | 2.0 | 4.0 |