Poverty
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 104-226-22 | 32.67% | 541-967-127 | 36.97% |
Totals
| Logs | 350 |
| Wins-Losses-Ties | 103-225-22 |
| Winrate | 32.57% |
| Rounds Won-Lost-Tied | 536-962-127 |
| Round winrate | 36.89% |
| Kills | 4,441 |
| Deaths | 4,338 |
| Assists | 1,695 |
| Time played | 130:31:19 |
| Damage | 1,848,081 |
| Damage taken | 1,968,616 |
| Heals received | 2,084,057 |
| Airshots | 137 |
| Medkit score | 5,382 |
| Healing from medkits | 197,924 |
| Backstabs | 0 |
| Headshots | 0 |
| Headshot kills | 1 |
| Sentry score | 0 |
| Healing | 5,741 |
| Capture points captured | 1,147 |
| Intelligences captured | 0 |
| Übers | 1 |
| Drops | 1 |
| Advantages lost | 0 |
| Deaths after über | 0 |
| Deaths before über | 0 |
Averages
| Kills per 30 minutes | 17.0 |
| Deaths per 30 minutes | 16.6 |
| Assists per 30 minutes | 6.5 |
| Damage per minute | 236 |
| Damage taken per minute | 251 |
| Heals received per minute | 266 |
| Airshots per 30 minutes | 0.5 |
| Medkit score per 30 minutes | 20.6 |
| Healing from medkits per minute | 25.3 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 4.4 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 1 |
| Übers per 30 minutes | 0.0 |
| Drops per 30 minutes | 0.0 |
| Advantages lost per 30 minutes | 0.0 |
| Deaths after über per 30 minutes | 0.0 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 1,469 | 1,588 | 1,953 | 5.6 | 6.1 | 7.5 |
| Soldiers | 1,716 | 1,559 | 2,327 | 6.6 | 6.0 | 8.9 |
| Pyros | 55 | 33 | 83 | 0.2 | 0.1 | 0.3 |
| Demos | 692 | 939 | 1,018 | 2.7 | 3.6 | 3.9 |
| Heavies | 81 | 67 | 117 | 0.3 | 0.3 | 0.4 |
| Engineers | 43 | 35 | 63 | 0.2 | 0.1 | 0.2 |
| Medics | 360 | 29 | 533 | 1.4 | 0.1 | 2.0 |
| Snipers | 36 | 72 | 52 | 0.1 | 0.3 | 0.2 |
| Spies | 21 | 31 | 31 | 0.1 | 0.1 | 0.1 |