
Pay Gresident
W-L-T | Winrate | Round W-L-T | Round Winrate |
1821-1623-349 | 52.61% | 9111-8309-1354 | 52.14% |
Totals
Logs | 3478 |
Wins-Losses-Ties | 1679-1484-315 |
Winrate | 52.80% |
Rounds Won-Lost-Tied | 7940-7176-1258 |
Round winrate | 52.33% |
Kills | 59,150 |
Deaths | 46,672 |
Assists | 25,633 |
Time played | 1386:21:41 |
Damage | 22,408,378 |
Damage taken | 20,323,462 |
Heals received | 17,994,119 |
Airshots | 3,030 |
Medkit score | 108,092 |
Healing from medkits | 3,495,814 |
Backstabs | 193 |
Headshots | 0 |
Headshot kills | 1,638 |
Sentry score | 0 |
Healing | 7,140,817 |
Capture points captured | 12,550 |
Intelligences captured | 19 |
Übers | 2,816 |
Drops | 213 |
Advantages lost | 333 |
Deaths after über | 543 |
Deaths before über | 74 |
Averages
Kills per 30 minutes | 21.3 |
Deaths per 30 minutes | 16.8 |
Assists per 30 minutes | 9.2 |
Damage per minute | 269 |
Damage taken per minute | 244 |
Heals received per minute | 216 |
Airshots per 30 minutes | 1.1 |
Medkit score per 30 minutes | 39.0 |
Healing from medkits per minute | 42.0 |
Backstabs per 30 minutes | 0.1 |
Headshots per 30 minutes | 0.0 |
Headshot kills per 30 minutes | 0.6 |
Sentry score per 30 minutes | 0.0 |
Capture points captured per 30 minutes | 4.5 |
Intelligences captured per 30 minutes | 0.0 |
Healing per minute | 86 |
Übers per 30 minutes | 1.0 |
Drops per 30 minutes | 0.1 |
Advantages lost per 30 minutes | 0.1 |
Deaths after über per 30 minutes | 0.2 |
Deaths before über per 30 minutes | 0.0 |
Per Class
Classes | K | D | A | K/30 | D/30 | A/30 |
---|---|---|---|---|---|---|
Scouts | 18,362 | 18,802 | 26,147 | 6.6 | 6.8 | 9.4 |
Soldiers | 23,236 | 17,821 | 33,860 | 8.4 | 6.4 | 12.2 |
Pyros | 1,777 | 1,008 | 2,687 | 0.6 | 0.4 | 1.0 |
Demos | 9,991 | 9,302 | 14,768 | 3.6 | 3.4 | 5.3 |
Heavies | 1,771 | 1,886 | 2,908 | 0.6 | 0.7 | 1.0 |
Engineers | 1,268 | 917 | 1,676 | 0.5 | 0.3 | 0.6 |
Medics | 7,832 | 581 | 10,686 | 2.8 | 0.2 | 3.9 |
Snipers | 2,257 | 2,437 | 2,912 | 0.8 | 0.9 | 1.1 |
Spies | 2,485 | 1,106 | 3,325 | 0.9 | 0.4 | 1.2 |