bike
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 88-149-20 | 38.13% | 478-646-33 | 42.74% |
Totals
| Logs | 234 |
| Wins-Losses-Ties | 82-134-18 |
| Winrate | 38.89% |
| Rounds Won-Lost-Tied | 426-566-29 |
| Round winrate | 43.14% |
| Kills | 3,451 |
| Deaths | 4,159 |
| Assists | 1,205 |
| Time played | 79:58:40 |
| Damage | 1,327,614 |
| Damage taken | 1,275,676 |
| Heals received | 717,568 |
| Airshots | 485 |
| Medkit score | 8,188 |
| Healing from medkits | 278,673 |
| Backstabs | 0 |
| Headshots | 0 |
| Headshot kills | 0 |
| Sentry score | 0 |
| Healing | 123,165 |
| Capture points captured | 355 |
| Intelligences captured | 35 |
| Übers | 28 |
| Drops | 13 |
| Advantages lost | 0 |
| Deaths after über | 2 |
| Deaths before über | 7 |
Averages
| Kills per 30 minutes | 21.6 |
| Deaths per 30 minutes | 26.0 |
| Assists per 30 minutes | 7.5 |
| Damage per minute | 277 |
| Damage taken per minute | 266 |
| Heals received per minute | 150 |
| Airshots per 30 minutes | 3.0 |
| Medkit score per 30 minutes | 51.2 |
| Healing from medkits per minute | 58.1 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 2.2 |
| Intelligences captured per 30 minutes | 0.2 |
| Healing per minute | 26 |
| Übers per 30 minutes | 0.2 |
| Drops per 30 minutes | 0.1 |
| Advantages lost per 30 minutes | 0.0 |
| Deaths after über per 30 minutes | 0.0 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 1,000 | 1,688 | 1,301 | 6.3 | 10.6 | 8.1 |
| Soldiers | 1,619 | 2,018 | 2,209 | 10.1 | 12.6 | 13.8 |
| Pyros | 21 | 7 | 29 | 0.1 | 0.0 | 0.2 |
| Demos | 456 | 574 | 612 | 2.9 | 3.6 | 3.8 |
| Heavies | 18 | 18 | 28 | 0.1 | 0.1 | 0.2 |
| Engineers | 11 | 8 | 13 | 0.1 | 0.1 | 0.1 |
| Medics | 582 | 108 | 774 | 3.6 | 0.7 | 4.8 |
| Snipers | 69 | 68 | 92 | 0.4 | 0.4 | 0.6 |
| Spies | 13 | 8 | 18 | 0.1 | 0.1 | 0.1 |