pR0100_B4RM4L3Y
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 33-36-2 | 47.89% | 114-141-8 | 44.87% |
Totals
| Logs | 42 |
| Wins-Losses-Ties | 19-22-1 |
| Winrate | 46.43% |
| Rounds Won-Lost-Tied | 62-80-4 |
| Round winrate | 43.84% |
| Kills | 527 |
| Deaths | 700 |
| Assists | 363 |
| Time played | 14:11:19 |
| Damage | 198,962 |
| Damage taken | 261,753 |
| Heals received | 103,741 |
| Airshots | 1 |
| Medkit score | 720 |
| Healing from medkits | 23,295 |
| Backstabs | 0 |
| Headshots | 0 |
| Headshot kills | 2 |
| Sentry score | 0 |
| Healing | 43,439 |
| Capture points captured | 154 |
| Intelligences captured | 0 |
| Übers | 14 |
| Drops | 8 |
| Advantages lost | 1 |
| Deaths after über | 4 |
| Deaths before über | 0 |
Averages
| Kills per 30 minutes | 18.6 |
| Deaths per 30 minutes | 24.7 |
| Assists per 30 minutes | 12.8 |
| Damage per minute | 234 |
| Damage taken per minute | 307 |
| Heals received per minute | 122 |
| Airshots per 30 minutes | 0.0 |
| Medkit score per 30 minutes | 25.4 |
| Healing from medkits per minute | 27.4 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.1 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 5.4 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 51 |
| Übers per 30 minutes | 0.5 |
| Drops per 30 minutes | 0.3 |
| Advantages lost per 30 minutes | 0.0 |
| Deaths after über per 30 minutes | 0.1 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 163 | 281 | 318 | 5.7 | 9.9 | 11.2 |
| Soldiers | 233 | 300 | 363 | 8.2 | 10.6 | 12.8 |
| Pyros | 72 | 61 | 141 | 2.5 | 2.1 | 5.0 |
| Demos | 123 | 145 | 211 | 4.3 | 5.1 | 7.4 |
| Heavies | 82 | 119 | 155 | 2.9 | 4.2 | 5.5 |
| Engineers | 37 | 28 | 69 | 1.3 | 1.0 | 2.4 |
| Medics | 60 | 10 | 115 | 2.1 | 0.4 | 4.1 |
| Snipers | 58 | 124 | 74 | 2.0 | 4.4 | 2.6 |
| Spies | 101 | 125 | 155 | 3.6 | 4.4 | 5.5 |