three emerges for one pound
W-L-T | Winrate | Round W-L-T | Round Winrate |
2-5-0 | 28.57% | 8-19-1 | 30.36% |
Totals
Logs | 6 |
Wins-Losses-Ties | 1-5-0 |
Winrate | 16.67% |
Rounds Won-Lost-Tied | 4-16-1 |
Round winrate | 21.43% |
Kills | 54 |
Deaths | 88 |
Assists | 23 |
Time played | 1:41:21 |
Damage | 22,689 |
Damage taken | 27,078 |
Heals received | 11,438 |
Airshots | 11 |
Medkit score | 150 |
Healing from medkits | 5,252 |
Backstabs | 0 |
Headshots | 0 |
Headshot kills | 0 |
Sentry score | 0 |
Healing | 0 |
Capture points captured | 10 |
Intelligences captured | 0 |
Übers | 0 |
Drops | 0 |
Advantages lost | 0 |
Deaths after über | 0 |
Deaths before über | 0 |
Averages
Kills per 30 minutes | 16.0 |
Deaths per 30 minutes | 26.0 |
Assists per 30 minutes | 6.8 |
Damage per minute | 224 |
Damage taken per minute | 267 |
Heals received per minute | 113 |
Airshots per 30 minutes | 3.3 |
Medkit score per 30 minutes | 44.4 |
Healing from medkits per minute | 51.8 |
Backstabs per 30 minutes | 0.0 |
Headshots per 30 minutes | 0.0 |
Headshot kills per 30 minutes | 0.0 |
Sentry score per 30 minutes | 0.0 |
Capture points captured per 30 minutes | 3.0 |
Intelligences captured per 30 minutes | 0.0 |
Healing per minute | 0 |
Übers per 30 minutes | 0.0 |
Drops per 30 minutes | 0.0 |
Advantages lost per 30 minutes | 0.0 |
Deaths after über per 30 minutes | 0.0 |
Deaths before über per 30 minutes | 0.0 |
Per Class
Classes | K | D | A | K/30 | D/30 | A/30 |
---|---|---|---|---|---|---|
Scouts | 10 | 25 | 15 | 3.0 | 7.4 | 4.4 |
Soldiers | 18 | 33 | 25 | 5.3 | 9.8 | 7.4 |
Pyros | 3 | 4 | 4 | 0.9 | 1.2 | 1.2 |
Demos | 13 | 20 | 25 | 3.8 | 5.9 | 7.4 |
Heavies | 3 | 7 | 6 | 0.9 | 2.1 | 1.8 |
Engineers | 0 | 1 | 1 | 0.0 | 0.3 | 0.3 |
Medics | 9 | 0 | 12 | 2.7 | 0.0 | 3.6 |
Snipers | 6 | 7 | 6 | 1.8 | 2.1 | 1.8 |
Spies | 4 | 5 | 4 | 1.2 | 1.5 | 1.2 |