businessman
W-L-T | Winrate | Round W-L-T | Round Winrate |
1425-1266-262 | 52.69% | 6562-6102-597 | 51.73% |
Totals
Logs | 2935 |
Wins-Losses-Ties | 1410-1264-261 |
Winrate | 52.49% |
Rounds Won-Lost-Tied | 6496-6080-595 |
Round winrate | 51.58% |
Kills | 48,176 |
Deaths | 41,373 |
Assists | 28,969 |
Time played | 1146:49:26 |
Damage | 16,316,864 |
Damage taken | 15,707,241 |
Heals received | 222,709,883 |
Airshots | 323 |
Medkit score | 47,552 |
Healing from medkits | 1,359,735 |
Backstabs | 608 |
Headshots | 0 |
Headshot kills | 1,917 |
Sentry score | 0 |
Healing | 8,589,595 |
Capture points captured | 13,516 |
Intelligences captured | 5 |
Übers | 4,234 |
Drops | 285 |
Advantages lost | 381 |
Deaths after über | 856 |
Deaths before über | 81 |
Averages
Kills per 30 minutes | 21.0 |
Deaths per 30 minutes | 18.0 |
Assists per 30 minutes | 12.6 |
Damage per minute | 237 |
Damage taken per minute | 228 |
Heals received per minute | 3,237 |
Airshots per 30 minutes | 0.1 |
Medkit score per 30 minutes | 20.7 |
Healing from medkits per minute | 19.8 |
Backstabs per 30 minutes | 0.3 |
Headshots per 30 minutes | 0.0 |
Headshot kills per 30 minutes | 0.8 |
Sentry score per 30 minutes | 0.0 |
Capture points captured per 30 minutes | 5.9 |
Intelligences captured per 30 minutes | 0.0 |
Healing per minute | 125 |
Übers per 30 minutes | 1.8 |
Drops per 30 minutes | 0.1 |
Advantages lost per 30 minutes | 0.2 |
Deaths after über per 30 minutes | 0.4 |
Deaths before über per 30 minutes | 0.0 |
Per Class
Classes | K | D | A | K/30 | D/30 | A/30 |
---|---|---|---|---|---|---|
Scouts | 11,412 | 12,064 | 19,187 | 5.0 | 5.3 | 8.4 |
Soldiers | 17,297 | 11,689 | 27,255 | 7.5 | 5.1 | 11.9 |
Pyros | 1,573 | 1,509 | 2,670 | 0.7 | 0.7 | 1.2 |
Demos | 6,574 | 7,425 | 10,702 | 2.9 | 3.2 | 4.7 |
Heavies | 1,913 | 2,129 | 3,269 | 0.8 | 0.9 | 1.4 |
Engineers | 1,577 | 1,418 | 2,356 | 0.7 | 0.6 | 1.0 |
Medics | 3,509 | 452 | 5,528 | 1.5 | 0.2 | 2.4 |
Snipers | 2,275 | 2,848 | 3,122 | 1.0 | 1.2 | 1.4 |
Spies | 2,421 | 1,757 | 3,659 | 1.1 | 0.8 | 1.6 |