glizzy mentality
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 64-158-26 | 31.05% | 465-825-0 | 36.05% |
Totals
| Logs | 247 |
| Wins-Losses-Ties | 64-157-26 |
| Winrate | 31.17% |
| Rounds Won-Lost-Tied | 465-815-0 |
| Round winrate | 36.33% |
| Kills | 3,178 |
| Deaths | 3,504 |
| Assists | 2,085 |
| Time played | 98:12:07 |
| Damage | 979,919 |
| Damage taken | 1,155,873 |
| Heals received | 1,147,394 |
| Airshots | 16 |
| Medkit score | 2,056 |
| Healing from medkits | 53,265 |
| Backstabs | 1 |
| Headshots | 0 |
| Headshot kills | 16 |
| Sentry score | 0 |
| Healing | 159,065 |
| Capture points captured | 1,231 |
| Intelligences captured | 0 |
| Übers | 38 |
| Drops | 4 |
| Advantages lost | 3 |
| Deaths after über | 10 |
| Deaths before über | 2 |
Averages
| Kills per 30 minutes | 16.2 |
| Deaths per 30 minutes | 17.8 |
| Assists per 30 minutes | 10.6 |
| Damage per minute | 166 |
| Damage taken per minute | 196 |
| Heals received per minute | 195 |
| Airshots per 30 minutes | 0.1 |
| Medkit score per 30 minutes | 10.5 |
| Healing from medkits per minute | 9.0 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.1 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 6.3 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 27 |
| Übers per 30 minutes | 0.2 |
| Drops per 30 minutes | 0.0 |
| Advantages lost per 30 minutes | 0.0 |
| Deaths after über per 30 minutes | 0.1 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 992 | 1,104 | 1,610 | 5.1 | 5.6 | 8.2 |
| Soldiers | 1,387 | 1,357 | 2,281 | 7.1 | 6.9 | 11.6 |
| Pyros | 39 | 20 | 65 | 0.2 | 0.1 | 0.3 |
| Demos | 446 | 852 | 761 | 2.3 | 4.3 | 3.9 |
| Heavies | 27 | 27 | 48 | 0.1 | 0.1 | 0.2 |
| Engineers | 4 | 17 | 5 | 0.0 | 0.1 | 0.0 |
| Medics | 235 | 57 | 414 | 1.2 | 0.3 | 2.1 |
| Snipers | 46 | 65 | 72 | 0.2 | 0.3 | 0.4 |
| Spies | 23 | 9 | 34 | 0.1 | 0.0 | 0.2 |