pyr3
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 107-153-22 | 41.84% | 499-635-117 | 44.56% |
Totals
| Logs | 282 |
| Wins-Losses-Ties | 107-153-22 |
| Winrate | 41.84% |
| Rounds Won-Lost-Tied | 499-635-117 |
| Round winrate | 44.56% |
| Kills | 4,027 |
| Deaths | 5,611 |
| Assists | 1,441 |
| Time played | 102:10:06 |
| Damage | 1,485,733 |
| Damage taken | 1,461,286 |
| Heals received | 756,099 |
| Airshots | 139 |
| Medkit score | 10,119 |
| Healing from medkits | 352,321 |
| Backstabs | 0 |
| Headshots | 0 |
| Headshot kills | 0 |
| Sentry score | 0 |
| Healing | 249,089 |
| Capture points captured | 459 |
| Intelligences captured | 154 |
| Übers | 74 |
| Drops | 14 |
| Advantages lost | 12 |
| Deaths after über | 27 |
| Deaths before über | 2 |
Averages
| Kills per 30 minutes | 19.7 |
| Deaths per 30 minutes | 27.5 |
| Assists per 30 minutes | 7.1 |
| Damage per minute | 242 |
| Damage taken per minute | 238 |
| Heals received per minute | 123 |
| Airshots per 30 minutes | 0.7 |
| Medkit score per 30 minutes | 49.5 |
| Healing from medkits per minute | 57.5 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 2.2 |
| Intelligences captured per 30 minutes | 0.8 |
| Healing per minute | 41 |
| Übers per 30 minutes | 0.4 |
| Drops per 30 minutes | 0.1 |
| Advantages lost per 30 minutes | 0.1 |
| Deaths after über per 30 minutes | 0.1 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 887 | 2,006 | 1,256 | 4.3 | 9.8 | 6.1 |
| Soldiers | 1,900 | 2,488 | 2,549 | 9.3 | 12.2 | 12.5 |
| Pyros | 33 | 31 | 39 | 0.2 | 0.2 | 0.2 |
| Demos | 525 | 756 | 721 | 2.6 | 3.7 | 3.5 |
| Heavies | 9 | 38 | 20 | 0.0 | 0.2 | 0.1 |
| Engineers | 27 | 49 | 35 | 0.1 | 0.2 | 0.2 |
| Medics | 582 | 80 | 773 | 2.8 | 0.4 | 3.8 |
| Snipers | 47 | 52 | 56 | 0.2 | 0.3 | 0.3 |
| Spies | 17 | 10 | 19 | 0.1 | 0.0 | 0.1 |