
5000 metal coolers
W-L-T | Winrate | Round W-L-T | Round Winrate |
4-5-1 | 45.00% | 7-15-5 | 35.19% |
Totals
Logs | 10 |
Wins-Losses-Ties | 4-5-1 |
Winrate | 45.00% |
Rounds Won-Lost-Tied | 7-15-5 |
Round winrate | 35.19% |
Kills | 100 |
Deaths | 130 |
Assists | 33 |
Time played | 2:49:17 |
Damage | 24,456 |
Damage taken | 30,413 |
Heals received | 7,477 |
Airshots | 2 |
Medkit score | 64 |
Healing from medkits | 2,168 |
Backstabs | 0 |
Headshots | 0 |
Headshot kills | 0 |
Sentry score | 0 |
Healing | 3,176 |
Capture points captured | 8 |
Intelligences captured | 1 |
Übers | 0 |
Drops | 0 |
Advantages lost | 0 |
Deaths after über | 0 |
Deaths before über | 0 |
Averages
Kills per 30 minutes | 17.7 |
Deaths per 30 minutes | 23.0 |
Assists per 30 minutes | 5.8 |
Damage per minute | 144 |
Damage taken per minute | 180 |
Heals received per minute | 44 |
Airshots per 30 minutes | 0.4 |
Medkit score per 30 minutes | 11.3 |
Healing from medkits per minute | 12.8 |
Backstabs per 30 minutes | 0.0 |
Headshots per 30 minutes | 0.0 |
Headshot kills per 30 minutes | 0.0 |
Sentry score per 30 minutes | 0.0 |
Capture points captured per 30 minutes | 1.4 |
Intelligences captured per 30 minutes | 0.2 |
Healing per minute | 19 |
Übers per 30 minutes | 0.0 |
Drops per 30 minutes | 0.0 |
Advantages lost per 30 minutes | 0.0 |
Deaths after über per 30 minutes | 0.0 |
Deaths before über per 30 minutes | 0.0 |
Per Class
Classes | K | D | A | K/30 | D/30 | A/30 |
---|---|---|---|---|---|---|
Scouts | 29 | 29 | 33 | 5.1 | 5.1 | 5.8 |
Soldiers | 13 | 20 | 20 | 2.3 | 3.5 | 3.5 |
Pyros | 8 | 11 | 9 | 1.4 | 1.9 | 1.6 |
Demos | 8 | 20 | 14 | 1.4 | 3.5 | 2.5 |
Heavies | 5 | 9 | 7 | 0.9 | 1.6 | 1.2 |
Engineers | 11 | 6 | 13 | 1.9 | 1.1 | 2.3 |
Medics | 9 | 5 | 16 | 1.6 | 0.9 | 2.8 |
Snipers | 7 | 14 | 7 | 1.2 | 2.5 | 1.2 |
Spies | 10 | 6 | 14 | 1.8 | 1.1 | 2.5 |