vibe
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 9-11-0 | 45.00% | 21-25-1 | 45.74% |
Totals
| Logs | 12 |
| Wins-Losses-Ties | 6-6-0 |
| Winrate | 50.00% |
| Rounds Won-Lost-Tied | 13-13-1 |
| Round winrate | 50.00% |
| Kills | 144 |
| Deaths | 191 |
| Assists | 24 |
| Time played | 3:31:03 |
| Damage | 59,537 |
| Damage taken | 45,469 |
| Heals received | 6,382 |
| Airshots | 0 |
| Medkit score | 163 |
| Healing from medkits | 4,199 |
| Backstabs | 91 |
| Headshots | 0 |
| Headshot kills | 3 |
| Sentry score | 0 |
| Healing | 0 |
| Capture points captured | 5 |
| Intelligences captured | 0 |
| Übers | 0 |
| Drops | 0 |
| Advantages lost | 0 |
| Deaths after über | 0 |
| Deaths before über | 0 |
Averages
| Kills per 30 minutes | 20.5 |
| Deaths per 30 minutes | 27.1 |
| Assists per 30 minutes | 3.4 |
| Damage per minute | 282 |
| Damage taken per minute | 215 |
| Heals received per minute | 30 |
| Airshots per 30 minutes | 0.0 |
| Medkit score per 30 minutes | 23.2 |
| Healing from medkits per minute | 19.9 |
| Backstabs per 30 minutes | 12.9 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.4 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 0.7 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 0 |
| Übers per 30 minutes | 0.0 |
| Drops per 30 minutes | 0.0 |
| Advantages lost per 30 minutes | 0.0 |
| Deaths after über per 30 minutes | 0.0 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 21 | 47 | 29 | 3.0 | 6.7 | 4.1 |
| Soldiers | 29 | 45 | 35 | 4.1 | 6.4 | 5.0 |
| Pyros | 21 | 48 | 25 | 3.0 | 6.8 | 3.6 |
| Demos | 31 | 60 | 42 | 4.4 | 8.5 | 6.0 |
| Heavies | 43 | 50 | 52 | 6.1 | 7.1 | 7.4 |
| Engineers | 17 | 35 | 19 | 2.4 | 5.0 | 2.7 |
| Medics | 27 | 1 | 27 | 3.8 | 0.1 | 3.8 |
| Snipers | 41 | 36 | 45 | 5.8 | 5.1 | 6.4 |
| Spies | 29 | 12 | 29 | 4.1 | 1.7 | 4.1 |