Rabbit
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 107-104-4 | 50.70% | 439-475-15 | 48.06% |
Totals
| Logs | 191 |
| Wins-Losses-Ties | 96-92-3 |
| Winrate | 51.05% |
| Rounds Won-Lost-Tied | 385-404-12 |
| Round winrate | 48.81% |
| Kills | 3,748 |
| Deaths | 3,951 |
| Assists | 1,846 |
| Time played | 70:02:45 |
| Damage | 1,182,569 |
| Damage taken | 1,196,400 |
| Heals received | 561,619 |
| Airshots | 482 |
| Medkit score | 2,977 |
| Healing from medkits | 95,422 |
| Backstabs | 10 |
| Headshots | 0 |
| Headshot kills | 48 |
| Sentry score | 0 |
| Healing | 819,307 |
| Capture points captured | 1,048 |
| Intelligences captured | 97 |
| Übers | 386 |
| Drops | 41 |
| Advantages lost | 35 |
| Deaths after über | 76 |
| Deaths before über | 16 |
Averages
| Kills per 30 minutes | 26.8 |
| Deaths per 30 minutes | 28.2 |
| Assists per 30 minutes | 13.2 |
| Damage per minute | 281 |
| Damage taken per minute | 285 |
| Heals received per minute | 134 |
| Airshots per 30 minutes | 3.4 |
| Medkit score per 30 minutes | 21.3 |
| Healing from medkits per minute | 22.7 |
| Backstabs per 30 minutes | 0.1 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.3 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 7.5 |
| Intelligences captured per 30 minutes | 0.7 |
| Healing per minute | 195 |
| Übers per 30 minutes | 2.8 |
| Drops per 30 minutes | 0.3 |
| Advantages lost per 30 minutes | 0.2 |
| Deaths after über per 30 minutes | 0.5 |
| Deaths before über per 30 minutes | 0.1 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 582 | 869 | 862 | 4.2 | 6.2 | 6.2 |
| Soldiers | 2,026 | 2,587 | 3,043 | 14.5 | 18.5 | 21.7 |
| Pyros | 50 | 21 | 74 | 0.4 | 0.1 | 0.5 |
| Demos | 451 | 437 | 649 | 3.2 | 3.1 | 4.6 |
| Heavies | 5 | 8 | 15 | 0.0 | 0.1 | 0.1 |
| Engineers | 18 | 17 | 21 | 0.1 | 0.1 | 0.1 |
| Medics | 923 | 255 | 1,429 | 6.6 | 1.8 | 10.2 |
| Snipers | 106 | 87 | 138 | 0.8 | 0.6 | 1.0 |
| Spies | 19 | 25 | 22 | 0.1 | 0.2 | 0.2 |